WEDNESDAY, 10th FEBRUARY 2016 <program.pdf>
[Venue] School of Information Science Collaboration Room 7 (5th floor), JAIST

Time Activities
09:30-10:00Registration and Opening Welcome
10:00Keynote Lecture
Chair: Hiroyuki Iida (JAIST)
HEPGAME, Go and MCTS by Jaap van den Herik (University of Leiden) [slide]
11:00Break
11:10





11:40
Machine Learning, Game Programming and Solving Games
Chair: Kokolo Ikeda (JAIST)

Machine Learning of Evaluation Functions and Playing Styles in Shogi by Tomoyuki Kaneko (University of Tokyo)

Depth-First Proof-Number Search in the Presence of Repetitions by Akihiro Kishimoto (IBM Research - Ireland)
12:10-13:00Lunch
13:00




13:30
Artificial Intelligence and Origami
Chair: Kiyoaki Shirai (JAIST)

Algorithms and Complexity for Puzzles by Ryuhei Uehara (JAIST)

Type-2 Fuzzy Ontology and Fuzzy Markup Language for Real-World Applications by Chang-Shing Lee (National University of Tainan)
14:00Break
14:20





14:50
Computer Game, Endgame Database and Computational Creativity
Chair: Shinobu Hasegawa (JAIST)

Construction of Huge Endgame Databases for Computer Chinese Chess by Shun-Chin Hsu (Chang Jung Christian University)

The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity by M. Azlan Mohamed Iqbal (UNITEN)
15:20Break
15:30




16:00
Digital Entertainment and Social Informatics
Chair: Masnizah Mohd (JAIST)

Immersion and Players' Time Perception in Digital Games by Aliimran Nordin (UKM)

Design and Development of a Malay Movie Archive System Facilitating Entertainment in Movie by Nazlena Mohamad Ali (UKM)
16:30Break
16:40





17:10
Image Processing and Entertainment
Chair: Kazunori Kotani (JAIST)

A Context Aware Visualization System for Street Navigation by Lieu-Hen Chen (National Chi Nan University)

A Recipe for Manipulating Pixel Objects by Yukiko Kenmochi (CNRS France)
17:40 Closing
18:00 Dinner