WEDNESDAY, 10th FEBRUARY 2016 <program.pdf>
[Venue] School of Information Science Collaboration Room 7 (5th floor), JAIST
Time | Activities |
09:30-10:00 | Registration and Opening Welcome |
10:00 | Keynote Lecture Chair: Hiroyuki Iida (JAIST) HEPGAME, Go and MCTS by Jaap van den Herik (University of Leiden) [slide] |
11:00 | Break |
11:10 11:40 | Machine Learning, Game Programming and Solving Games Chair: Kokolo Ikeda (JAIST) Machine Learning of Evaluation Functions and Playing Styles in Shogi by Tomoyuki Kaneko (University of Tokyo) Depth-First Proof-Number Search in the Presence of Repetitions by Akihiro Kishimoto (IBM Research - Ireland) |
12:10-13:00 | Lunch |
13:00 13:30 | Artificial Intelligence and Origami Chair: Kiyoaki Shirai (JAIST) Algorithms and Complexity for Puzzles by Ryuhei Uehara (JAIST) Type-2 Fuzzy Ontology and Fuzzy Markup Language for Real-World Applications by Chang-Shing Lee (National University of Tainan) |
14:00 | Break |
14:20 14:50 | Computer Game, Endgame Database and Computational Creativity Chair: Shinobu Hasegawa (JAIST) Construction of Huge Endgame Databases for Computer Chinese Chess by Shun-Chin Hsu (Chang Jung Christian University) The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity by M. Azlan Mohamed Iqbal (UNITEN) |
15:20 | Break |
15:30 16:00 | Digital Entertainment and Social Informatics Chair: Masnizah Mohd (JAIST) Immersion and Players' Time Perception in Digital Games by Aliimran Nordin (UKM) Design and Development of a Malay Movie Archive System Facilitating Entertainment in Movie by Nazlena Mohamad Ali (UKM) |
16:30 | Break |
16:40 17:10 | Image Processing and Entertainment Chair: Kazunori Kotani (JAIST) A Context Aware Visualization System for Street Navigation by Lieu-Hen Chen (National Chi Nan University) A Recipe for Manipulating Pixel Objects by Yukiko Kenmochi (CNRS France) |
17:40 | Closing |
18:00 | Dinner |