北陸先端科学技術大学院大学 [JAIST] - 研究者総覧
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飯田 弘之 (イイダ ヒロユキ) 教授
情報科学系、ゲーム・エンタテインメント領域

153件中1-20件目

  • 1. Going to the future is searching the past - Can a computer enjoy game playing?,H.Iida,International Conference on Intelligent and Interactive Computing 2018 (IIC 2018),Melaka, Malaysia,2018/08/09
  • 2. Fog of Search Resolver for Minimum Remaining Values Strategic Coloring of Graph,Saajid Abuluaih, Azlinah Mohamed, Muthukkaruppan Annamalai, Hiroyuki Iida,International Conference on Soft Computing in Data Science 2018 (SCDS2018),Bankok, Thailand,2018/08/15
  • 3. Analyzing Thousand Years Old Game - TIGERS AND GOATS Is Still Alive,Sakshi Agarwal, Hiroyuki Iida,ASEAN Joint Workshop on Information Science and Technology (AWIST 2018),Nomi, Japan,2018/08/02
  • 4. An Assessment of Game Elements in Language-Learning Platform Duolingo,Duy Huynh, Long Zuo, Hiroyuki Iida,2018 International Conference on Computer & Information Sciences (ICCOINS 2018),KL, Maslaysia,2018/08/13
  • 5. ANALYSIS OF REALM OF VALOR AND ITS BUSINESS MODEL ON PC AND MOBILE PLATFORM COMPARISON,Punyawee Anunpattana and Hiroyuki Iida,ASEAN Joint Workshop on Information Science and Technology (AWIST 2018),Nomi, Japan,2018/08/02
  • 6. HOMOGENEOUS GROUP PERFORMANCE AND STABILITY IN CHECKERS,Thanatchai Sirivichayakul, Kristian Spoerer, Hiroyuki Iida,ASEAN Joint Workshop on Information Science and Technology (AWIST 2018),Nomi, Japan,2018/08/02
  • 7. E-learning Rhythm Design: case study using Fighting Games,Shuo Xiong, Long Zuo, Zeliang Zhang, Shuo Zhang, H.Iida,The 12th International Conference on E-learning and Games (Edutainment 2018),X'ian, China,2018/06/28
  • 8. Using games as a testbed for AI research,H.Iida,The 12th International Conference on E-learning and Games (Edutainment 2018),X'ian, China,2018/06/28
  • 9. Using Single Conspiracy Number for Long Term Position Evaluation,Zhang Song, Hiroyuki Iida,The 10th International Conference on Computer Games (CG2018),Taipei, Taiwan,2018/07/10
  • 10. An Analysis of Gamification Effect of Frequent-Flyer Program,Long Zuo, Shuo Xiong, Zhichao Wang, Hiroyuki Iida,The 12th International Conference on E-learning and Games (Edutainment 2018),Xi'an, China,2018/06/28
  • 11. Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE,Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida,eKNOW 2018 : The Tenth International Conference on Information, Process, and Knowledge Management,Rome, Italy,2018/03/25
  • 12. Comparative Study: case study in Analyzing Gamification between MindSnacks and Duolingo,Fatin Izzyan, Duy Huynh, Shuo Xiong, Norshakirah Aziz, Hiroyuki Iida,The International Conference on Information and Communication Technology and Digital Convergence Business (ICIDB-2018),Hanoi, Vietnam,2018/01/20
  • 13. Where is a line between work and play?,Hiroyuki Iida,情報処理学会ゲーム情報学研究会,Tokyo, Japan,2018/03/02
  • 14. Gamification Effect of Loyalty Program and its Assessment Using Game Refinement Measure: Case Study on Starbucks,Xin O.W., Zuo L., Iida H., Aziz N.,Computational Science and Technology.,Kuala Lumpur, Malaysia,2018/02/26
  • 15. Mafia Game Setting Research Using Game Refinement Measurement,Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida,Advances in Computer Entertainment Technology (ACE 2017),London, UK,2017/12/15
  • 16. What one likes, one will do well,Hiroyuki Iida,International Conference On Informatics, Engineering, Science and Technology (INCITEST 2018),Bandung, Indonesia,2018/05/09
  • 17. Evaluation of Hotel Loyalty Program with Game Refinement Theory and Analytic Hierarchy Process,Long Zuo, Shuo Xiong, Zhichao Wang,Hiroyuki Iida,2018 International Conference on Computer, Electronic Information and Communications (CEIC2018),Sanya, China,2018/05/27
  • 18. Deep df-pn and its Efficient Implementations,Z. Song, H.Iida, J.van den Herik,Fifteenth International Conference on Advances in Computer Games 2017S (ACG2017),Leiden, the Netherlands,2017/07/03
  • 19. An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance,S. Carvalho, Danilo, Nguyen, Minh Le, Iida, Hiroyuki,Fifteenth International Conference on Advances in Computer Games 2017S (ACG2017),Leiden, the Netherlands,2017/07/03
  • 20. An Analysis of Winning Streak's Effects in Language Course of "Duolingo",Duy Huynh, Hiroyuki Iida,ASEAN JAPAN Joint-Workshop on Ccomputatinal Linguistics & Informatics 2017 (AJCLI2017),UKM, Malaysia,2017/11/20

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