北陸先端科学技術大学院大学 [JAIST] - 研究者総覧
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飯田 弘之 (イイダ ヒロユキ) 教授
情報科学系、ゲーム・エンタテインメント領域

214件中1-20件目

  • 1. Advantage of Initiative Revisited: A case study using Scrabble AI,Htun Pa Pa Aung, Hiroyuki Iida,The 2nd International Conference on Advanced Information Technologies (ICAIT),1-5,2018/11/01
  • 2. Fog of Search Resolver for Minimum Remaining Values Strategic Coloring of Graph,Saajid Abuluaih, Azlinah Mohamed, Muthukkaruppan Annamalai, Hiroyuki Iida,In: Yap B., Mohamed A., Berry M. (eds) Soft Computing in Data Science. SCDS 2018. Communications in Computer and Information Science, Springer, Singapore,937,201-215,2018/12/11
  • 3. An Assessment of Game Elements in Language-Learning Platform Duolingo,Duy Huynh, Long Zuo, Hiroyuki Iida,2018 International Conference on Computer & Information Sciences (ICCOINS 2018),2018/08/13
  • 4. Evaluation of Hotel Loyalty Program with Game Refinement Theory and Analytic Hierarchy Process,Long Zuo, Shuo Xiong, Zhichao Wang, Hiroyuki Iida,2018 International Conference on Computer, Electronic Information and Communications (CEIC2018),2018/05/27
  • 5. E-learning Rhythm Design: case study using Fighting Games,Shuo Xiong, Long Zuo, Zeliang Zhang, Shuo Zhang, H.Iida,The 12th International Conference on E-learning and Games (Edutainment 2018),2018/06/28
  • 6. An Analysis of Gamification Effect of Frequent-Flyer Program,Long Zuo, Shuo Xiong, Zhichao Wang, Hiroyuki Iida,Proceedings of the 12th International Conference on E-learning and Games (Edutainment 2018),2018/06/28
  • 7. Using Single Conspiracy Number for Long Term Position Evaluation,Zhang Song, Hiroyuki Iida,Proceedings of the 10th International Conference on Computer Games (CG2018), ICGA Journal, IOS Press,1-12,2018/12
  • 8. Analyzing Thousand Years Old Game - TIGERS AND GOATS Is Still Alive,Sakshi Agarwal, Hiroyuki Iida,Asia-Pacific Journal of Information Technology and Multimedia,7,1,1-11,2018/10/01
  • 9. Individual Game Information Evaluation using Signal Processing Measurement,Shuo Xiong, Long Zuo, Zeliang Zhang, Hiroyuki Iida,the 2017 4th International Conference on Systems and Informatics (ICSAI 2017 ),1400-1404,2017/11/10
  • 10. First Results from Using Game Refinement Measure and Learning Coefficient in Scrabble,Suwanviwatana Kananat and Hiroyuki Iida,CoRR,abs/1711.03580,2017/11/07
  • 11. An analysis of hotel loyalty program with a focus on the tiers and points system,Long Zuo, Shuo Xiong, Hiroyuki Iida,Systems and Informatics (ICSAI), 2017 4th International Conference on,507-512,2017/11/13
  • 12. Mafia Game Setting Research Using Game Refinement Measurement,Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida,Advances in Computer Entertainment Technology (ACE 2017), Lecture Notes in Computer Science, Springer,10714,830-846,2017/12/15
  • 13. Comparative Study: case study in Analyzing Gamification between MindSnacks and Duolingo,Fatin Izzyan, Duy Huynh, Shuo Xiong, Norshakirah Aziz, Hiroyuki Iida,The International Conference on Information and Communication Technology and Digital Convergence Business (ICIDB-2018),2018/01/20
  • 14. Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE,Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida,eKNOW 2018 : The Tenth International Conference on Information, Process, and Knowledge Management,26-31,2018/03/26
  • 15. Probability based Proof Number Search,Zhang Song, Hiroyuki Iida, H. Jaap van den Herik,ICAART2019,2,661-668,2019/02/19
  • 16. Single Conspiracy Number Analysis in Checkers,Sarot Busala, Song Zhang, Mohd Nor Akmal bin Khalid, Hiroyuki Iida and Umi Yusof,ICAART2019,2,539-546,2019/02/19
  • 17. What one likes, one will do well,H.Iida,International Conference On Informatics, Engineering, Science and Technology (INCITEST 2018),2018/05/09
  • 18. Analysis of REALM OF VALOR and its Business Model on PC and Mobile Platform Comparison,Punyawee Anunpattana, Mohd Nor Akmal Khalid, Umi Kalsom Yusof, Hiroyuki Iida,Asia-Pacific Journal of Information Technology and Multimedia,7,2-2,1-11,2019/01/04
  • 19. Comparative Study: A case Study in Analyzing Gamification between Mindsnacks and Duolingo,Fatin Izzyan, Duy Huynh, Shuo Xiong, Norshakirah Aziz and Hiroyuki Iida,JP Journal of Heat and Mass Transfer, Advances in Mechanical System and ICT-convergence,Special Volume,1,101-106,2018/06
  • 20. Gamification Effect of Loyalty Program and its Assessment Using Game Refinement Measure: Case Study on Starbucks,Xin O.W., Zuo L., Iida H., Aziz N.,Computational Science and Technology. ICCST 2017. Lecture Notes in Electrical Engineering, Springer, Singapore,488,161-171,2018/02/26

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