北陸先端科学技術大学院大学 [JAIST] - 研究者総覧
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飯田 弘之 (イイダ ヒロユキ) 教授
情報科学系、ゲーム・エンタテインメント領域

206件中1-20件目

  • 1. Using Single Conspiracy Number for Long Term Position Evaluation,Zhang Song, Hiroyuki Iida,Proceedings of the 10th International Conference on Computer Games (CG2018),2018/07/10
  • 2. An Analysis of Gamification Effect of Frequent-Flyer Program,Long Zuo, Shuo Xiong, Zhichao Wang, Hiroyuki Iida,Proceedings of the 12th International Conference on E-learning and Games (Edutainment 2018),2018/06/28
  • 3. E-learning Rhythm Design: case study using Fighting Games,Shuo Xiong, Long Zuo, Zeliang Zhang, Shuo Zhang, H.Iida,The 12th International Conference on E-learning and Games (Edutainment 2018),2018/06/28
  • 4. Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE,Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida,eKNOW 2018 : The Tenth International Conference on Information, Process, and Knowledge Management,26-31,2018/03/26
  • 5. Comparative Study: case study in Analyzing Gamification between MindSnacks and Duolingo,Fatin Izzyan, Duy Huynh, Shuo Xiong, Norshakirah Aziz, Hiroyuki Iida,The International Conference on Information and Communication Technology and Digital Convergence Business (ICIDB-2018),2018/01/20
  • 6. Mafia Game Setting Research Using Game Refinement Measurement,Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida,Advances in Computer Entertainment Technology (ACE 2017), Lecture Notes in Computer Science, Springer,10714,830-846,2017/12/15
  • 7. An analysis of hotel loyalty program with a focus on the tiers and points system,Long Zuo, Shuo Xiong, Hiroyuki Iida,Systems and Informatics (ICSAI), 2017 4th International Conference on,507-512,2017/11/13
  • 8. First Results from Using Game Refinement Measure and Learning Coefficient in Scrabble,Suwanviwatana Kananat and Hiroyuki Iida,CoRR,abs/1711.03580,2017/11/07
  • 9. Individual Game Information Evaluation using Signal Processing Measurement,Shuo Xiong, Long Zuo, Zeliang Zhang, Hiroyuki Iida,the 2017 4th International Conference on Systems and Informatics (ICSAI 2017 ),1400-1404,2017/11/10
  • 10. Fog of Search Resolver for Minimum Remaining Values Strategic Coloring of Graph,,Saajid Abuluaih, Azlinah Mohamed, Muthukkaruppan Annamalai, Hiroyuki Iida,Proceedings of International Conference on Soft Computing in Data Science 2018 (SCDS2018),2018/08/15
  • 11. An Assessment of Game Elements in Language-Learning Platform Duolingo,Duy Huynh, Long Zuo, Hiroyuki Iida,2018 International Conference on Computer & Information Sciences (ICCOINS 2018),2018/08/13
  • 12. What one likes, one will do well,H.Iida,International Conference On Informatics, Engineering, Science and Technology (INCITEST 2018),2018/05/09
  • 13. Evaluation of Hotel Loyalty Program with Game Refinement Theory and Analytic Hierarchy Process,Long Zuo, Shuo Xiong, Zhichao Wang, Hiroyuki Iida,2018 International Conference on Computer, Electronic Information and Communications (CEIC2018),2018/05/27
  • 14. An Analysis of Sales Promotion 'Discount' Using Game Refinement Measurement,Long Zuo and Hiroyuki Iida,14 International Conference on Entertainment Computing (ICEC2017), Lecture Notes in Computer Science,10507,487--491,2017/09/18
  • 15. Design and Evaluation of a Cybersecurity Awareness Training Game,Duy Huynh, Phuc Luong, Hiroyuki Iida and Razvan Beuran,14 International Conference on Entertainment Computing (ICEC2017), Lecture Notes in Computer Science,10507,183-188,2017/09/18
  • 16. An Analysis of Winning Streak's Effects in Language Course of "Duolingo",Duy Huynh, Hiroyuki Iida,ASEAN JAPAN Joint-Workshop on Ccomputatinal Linguistics & Informatics 2017 (AJCLI2017),2017/11/20
  • 17. An Analysis of Winning Streak's Effects in Language Course of "Duolingo",Duy Huynh, Hiroyuki Iida,Asia-Pacific Journal of Information Technology and Multimedia Jurnal Teknologi Maklumat dan Multimedia Asia-Pasifik,6,2,23-29,2017/12/01
  • 18. Gamification Effect of Loyalty Program and its Assessment Using Game Refinement Measure: Case Study on Starbucks,Xin O.W., Zuo L., Iida H., Aziz N.,Computational Science and Technology. ICCST 2017. Lecture Notes in Electrical Engineering, Springer, Singapore,488,161-171,2018/02/26
  • 19. Where is a line between work and play?,HiroyukiIida,IPSJ SIG Technical Report,Vol.2018-GI-39,No.13,1-6,2018/03/02
  • 20. Towards Developing Dialogue Systems with Entertaining Conversations,Hai-Long Trieu, Hiroyuki Iida, Nhien Pham Hoang Bao, Le-Minh Nguyen,Proceedings of the 9th International Conference on Agents and Artificial Intelligence (ICAART 2017),Vol.2,511-518,2017/02/22

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