北陸先端科学技術大学院大学 [JAIST] - 研究者総覧
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佐々木 康朗 (ササキ ヤスオ) 講師
知識科学系、知識マネジメント領域

29件中1-20件目

  • 1. 消費行動調査に基づく地域外消費の要因分析と「消費取り戻し」の経済効果把握,佐々木康朗,地域活性研究, 2018,9,42
  • 2. Systems Intelligence in Organizational Knowledge Creation,Yasuo Sasaki, Jader Zelaya and Naoshi Uchihira,Proceedings of PICMET 2018, Honolulu, USA, 2018
  • 3. A Note on Systems Intelligence in Knowledge Management,Yasuo Sasaki,The Learning Organization,24,4,236-244,2017
  • 4. Game Theoretical Modeling of Information Supervisory Control,Yasuo Sasaki and Naoshi Uchihira,Proceedings of 2017 IEEE International Conference on Systems, Man, and Cybernetics, Banff, Canada,2285-2290
  • 5. Difficulties of Global R&D Projects and Role of Bridge Managers,Nawarerk Chalarak, Naoshi Uchihira and Yasuo Sasaki,Proceedings of the ISPIM Innovation Summit 2017, Melbourne, Australia,2017
  • 6. Difficulties of Global R&D Projects and Role of Bridge Managers,Nawarerk Chalarak, Naoshi Uchihira, Yasuo Sasaki, Srigowtham Arunagiri,ISPIM Innovation Summit 2017,2017/12/01
  • 7. Generalized Nash Equilibrium with Stable Belief Hierarchies in Static Games with Unawareness,Yasuo Sasaki,Annals of Operations Research,256,2,271-284
  • 8. Matching Potential Customer Needs to Technology Seeds: Using a Virtual Catalog to Extract Customer Needs in B2B Manufacturing Companies,Tetsuro Sorabayashi, Yasuo Sasaki and Naoshi Uchihira,Proceedings of PICMET 2016, Honolulu, USA,2016
  • 9. Global Knowledge Transfer Framework: A University-Industry Collaboration Perspective,Srigowtham Arunagiri, Nawarerk Chalarak, Naoshi Uchihira, yasuo Sasaki, Mary Mathew,ISPIM Innovation Symposium 2016,2016/12/01
  • 10. An Equivalence Result on the Reduction of Games with Unawareness,Yasuo Sasaki,International Game Theory Review,18,3,1650009 (27 pages),2016
  • 11. Matching potential customer needs to technology seeds: Using a virtual catalog to extract customer needs in B2B manufacturing companies,Tetsuro Sorabayashi, Yasuo Sasaki, Naoshi Uchihira,2016 Portland International Conference on Management of Engineering and Technology (PICMET2016),2493 - 2498,2016/09/01
  • 12. Serial Dictatorship and Unmatch Reduction: A Problem of Japan's Nursery School Choice,Yasuo Sasaki and Masahiro Ura,Economics Letters,147,38-41,2016
  • 13. Global Knowledge Transfer Framework: A University-Industry Collaboration Perspective,Srigowtham Arunagiri, Nawarerk Chalarak, Naoshi Uchihira, Yasuo Sasaki and Mary Mathew,Proceedings of the ISPIM Innovation Summit 2016, Kuala Lumpur, Malaysia, 2016
  • 14. Hierarchical Hypergames and Bayesian Games: A Generalization of the Theoretical Comparison of Hypergames and Bayesian Games Considering Hierarchy of Perceptions,Yasuo Sasaki and Kyoichi Kijima,Journal of Systems Science and Complexity,29,1,187-201,2016
  • 15. Cognitively Stable Generalized Nash Equilibrium in Static Games with Unawareness,Yasuo Sasaki,Proceedings of the 4th International Symposium on Integrated Uncertainty in Knowledge Modelling and Decision Making, Nha Trang, Vietnam, Lecture Notes in Computer Science, 9376:54-64,2015
  • 16. Knowledge Transfer as a Rational Choice: A Decision Theoretic Characterization,Yasuo Sasaki,Proceedings of the 59th Annual Meeting of the International Society for the Systems Sciences, Berlin, Germany, 2015
  • 17. Impact Analysis of Self-help Groups on Women Empowerment: A Case Study of Pakistan,Nagina Jamal, Irfan Muhammad and Yasuo Sasaki,Proceedings of The 3rd International Conference on Social Sciences Research, Kuala Lumpur, Malaysia,2015
  • 18. Modeling Systems of Holding Back as Hypergames and their Connections with Systems Intelligence,Yasuo Sasaki, Raimo P. Hamalainen and Esa Saarinen,Systems Research and Behavioral Science,32,6,593-602,2015
  • 19. 成果大きかったPICMET '14日本開催ー進展するかインフラとサービスの統合,井川康夫, 佐々木康朗,一般社団法人日本MOT振興協会活動報告, 31:8-11,2014
  • 20. 全国の詳細な地域分割に基づく交通データ及び需要予測モデルを用いた効率的な地域別CO2削減割当ての検討,小池淳司, 佐々木康朗, 山崎清,運輸政策研究,17,2,2-12,2014

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