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Kazunori Miyata Professor
School of Knowledge Science、Human Life Design Area

Results 1-20 of about 90

  • 1. Analyzing Video Game Completion Achievements Implications for Game Project Scope,Eric Nelson Bailey, Kazunori Miyata,ICEC 2017,LNCS 10507,469-472,2017/09/18
  • 2. Magic sheets: Visual cryptography with common shares,Naoki Kita, Kazunori Miyata,Computational Visual Media,4,2,185-195,2018/03/16
  • 3. Estimating the Value of Multiplayer Modes in Video Games: An Analysis of Sales, Ratings, and Utilization Rates,Eric Nelson Bailey, Kazunori Miyata,10th International Conference on Knowledge Discovery and Information Retrieval,DOI: 10.5220/0006898201550162,155-162,2018/09/18
  • 4. Human Capital Development through Innovation Design Education,Kazunori Miyata, Yukari Nagai, Takaya Yuizono, Susumu Kunifuji,SIGGRAPH ASIA 2017, Symposium on Education,Article No. 4,doi> 10.1145/3134368.3139219,2017/11/27
  • 5. Precomputed Panel Solver for Aerodynamics Simulation,Haoran Xie, Takeo Igarashi, and Kazunori Miyata,ACM Transactions on Graphics,37,2,17:1-12,2018/03
  • 6. Surface Geometry and Visual Support and their Effect on Affordance: A Comparison Across Three Age Groups,Tessier Matthieu, Masahiro Ura, Kazunori Miyata,芸術科学会論文誌,16,2,5-14,2017/06/15
  • 7. Analyzing Video Game Completion Achievements Implications for Game Project Scope,Eric Nelson Bailey, Kazunori Miyata,Entertainment Computing – ICEC 2017 (Springer),10507,469-472,2017/09/18
  • 8. Aesthetic Rating and Color Suggestion for Color Palettes,Naoki Kita, Kazunori Miyata,Proc. of Pacific Graphics 2016,35,7,127-136,2016/10/11
  • 9. Aesthetic Rating and Color Suggestion for Color Palettes,Naoki Kita, Kazunori Miyata,Computer Graphics Forum,35,7,127-136,2016/10/27
  • 10. Cube Art,Naoki Kita, Kazunori Miyata,SIGGRAPH Asia 2016, Posters, Article,No.30,1 page,2016/12/5
  • 11. Multi-class anisotropic blue noise sampling for discrete element pattern generation,Naoki Kita, Kazunori Miyata,The Visual Computer,32,6,1035-1044,2016/05/18
  • 12. Multi-class anisotropic blue noise sampling for discrete element pattern generation,Naoki Kita, Kazunori Miyata,CG International 2016,Session 10 Image Processing I,L33,1-10,2016/06/29
  • 13. Effect of surface geometry on affordance and cognitive load: A comparison of different age groups,Tessier Matthieu, Ura Masahiro, Miyata Kazunori,NICOGRAPH International 2016,#5-2,1-7,2016/07/06
  • 14. A Playful Affordances Approach to the Design of Gameful Learning,Robert W. Songer, Kazunori Miyata,International Journal of Engineering Education,32-1-2,468-478,2016/1
  • 15. Shape Changing Tangible Interface Designed for Supporting Exploratory Learning: A Flower on a Pot,Matthieu Tessier, Masahiro Ura, Kazunori Miyata,ACM SIGGRAPH VRCAI 2015,Poster #27,2015/10/30
  • 16. Pattern-Guided Simulations of Immersed Rigid Bodies,Haoran Xie, Kazunori Miyata,ACM SIGGRAPH Motion in Games 2015,133-142,2015/11/16
  • 17. Edit-Based Font Search,Ken Ishibashi, Kazunori Miyata,22nd International Conference MMM 2016,Part 1,550-561,2016/1/4
  • 18. Statistics-Based Interactive Evolutionary Computation for Color Scheme Search,Ken Ishibashi, Kazunori Miyata,International Journal of Affective Engineering,14,1,31-41,2015/01/30
  • 19. A Prior Reduced Model of Dynamical Systems,Haoran Xie, Zhiqiang Wang, Kazunori Miyata, Ye Zhao,Symposiun MEIS 2014: Mathematical Progress in Expressive Image Synthesis (MI Lecture Note, ISSN:2188-1200),58,55-64,2015/11/12
  • 20. A Prior Reduced Model of Dynamical Systems,Haoran Xie, Zhiqiang Wang, Kazunori Miyata, Ye Zhao,Mathematical Progress in Expressive Image Synthesis II, Springer,125-137,2015/03

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