Last update August 1, 2006

Technical Report #203

 


Improvement of Shogi Program in the Opening and Middle Game

 

T.Murata, J.Nagashima, T.Hashimoto, and H. Iida

Abstract. Computer shogi is strong in the endgame, whereas there are still many weak points both in the opening and middle game. In this study we analyze the usual search structure minutely. With focus on the relation between the move generation category and the beta-cut in the framework of the realization- probability search, we found several critical points that have never been addressed. This paper shows our idea to improve the move generator while proposing a new move generation algorithm. With these improvements, the program has considerably strengthened.

This paper was presented at International Workshop on Game Informatics, ACG-11, September 5, 2005, Taipei, included in the Proceedings, IPSJ, SIG-GI-14 ISSN: 0919-6072


 

 


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