Design a learning process that can create social innovations
Associate Professor：KIM, Eunyoung
Learning process design for creating innovations, Social creativity and innovation
creative cognitive process, STEAM learning, Idea generation
Skills and background we are looking for in prospective students
Our research area covers innovation science, educational psychology, design science, STEAM learning, business management, technology for social creativity, etc. We are expecting students who are willing to make efforts to think creatively rather than focusing on familiar ideas.
What you can expect to learn in this laboratory
In this rapidly changing society, it might happen that what we learned in school became obsolete, even useless after a few years from graduation. However, the main goal of learning in Kim lab is to cultivate an open mindset to think creatively and generate innovations by reflecting our thinking process and seeking answers on the fundamental questions.
【Job category of graduates】
creative designer, educator, general management, IT, researcher, etc.
We study almost all of topics on promoting innovations by encouraging scientifying students’ intellectual curiosities.
- Creativity and innovation: Flow, disruptive innovation, creative cognitive process, designing a tool for creativity, evaluation in new ideas, etc.
- Learning experiences: Technology-aid learning, learning process, STEAM learning, content design, active learning, innovations in learning, motivation and teaching method, etc.
- Social innovations: regional innovation, utilizing technologies for minorities, creating a business ideas, etc.
- Way of working: knowledge management, group creativity, organizational learning, team building, interactive flow, generation gap, etc.
- Economic life : Fintech, Consumer’s behaviors in mobile service, etc.
- Kim, E., & Beuran, R. (2018). On Designing a Cybersecurity Educational Program for Higher Education, In Proceedings of the 2018 10th International Conference on Education Technology and Computers. ACM.
- Kim, E. (2017). Workshop design for enhancing the appropriateness of idea generation using analogical thinking. International Journal of Innovation Studies, 1(2), 134-143.
- Kim, E., & Horii, H. (2016). Analogical Thinking for Generation of Innovative Ideas: An Exploratory Study of Influential Factors. Interdisciplinary Journal of Information, Knowledge, and Management, 11, 201-214.
Smart glass, Wearable Focus Sensor, Collaborative table screen, GPS tracker, workshop tools, etc.
Students are required to select their own research theme and conduct a research with responsibility. We have a weekly lab seminar to discuss students’ research progress, and sharing issues in conducting research and lab life. Students can use both English or Japanese, however, for doctoral students, it is required to conduct their research in English.