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金井研究室

ICT R&D for next-generation human-centered computing which enriches human activities in everyday life

KANAI Laboratory
Associate Professor:KANAI Hideaki

E-mail:E-mai
[Research areas]
CSCW, Human Computer Interaction, Healthcare, Assistive
[Keywords]
CSCW, Assistive technology, Pervasive Healthcare, Persuasive technology, Behavior changes

Skills and background we are looking for in prospective students

We value that you think for yourself and then act. We emphasize working with problem solving with curiosity. Do not have a prejudice against anything (Kuwazugirai in Japanese). It is important to think about “trying to eat anything” and try anyway.

What you can expect to learn in this laboratory

We will obtain ability to find problems yourself, and tackle them with curiosity. As a result, you can challenge something with mindset of “Do not have a prejudice against anything (Kuwazugirai in Japanese)”. With regard to expertise field knowledge, you can acquire hands-on learning methods such as learning and acquiring about unknown matters by themselves while advancing research. I hope that you are able to deal appropriately with new issues and encountering ones using those capabilities.

【Job category of graduates】 ICT Solution, Manufacture

Research outline

kanai1.jpg
Fig. A supporting system for learning skills of Alpine Ski using AI and VR

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Fig. A supporting system for collaborative drawing between persons with and without visually impaired

Kanai lab aims at establishing next-generation human-centered computing, which enriches human activities in everyday life.
Kanai Lab promotes research projects related with supports of human activities using ICT as follows:

1) Awareness/insight into information, objects and context in daily life:

e.g., Support of finding real object/information retrieval, nursing care for elderly and communication.

2) Enhanced improvement of individuals:

e.g., Development of behavior induction/ change technology for lifestyle modification and behavior improvement

3) Enhanced improvement of group / community:

Takafumi Higashi, Hideaki Kanai: Impact of Practice Effect on Each Difficulty of Cutting Skill, Proc.of ACM NordiCHI 2018,pp.904-909 (2018)

4) Design for diversity:

e.g., Design of toys for abilities and disabilities to play with(universal plaything)

Key publications

  1. Ryosuke Atsumi, Hideaki Kanai, Erwin Wu, and Hideki Koike: A Feature Extraction Method for Classifying Beginner and Expert skier on a Ski Simulator using Deep Learning, ACM CHI2021 Workshop: Human Augmentation for Skill Acquisition and Skill Transfer (HAA2021)
  2. Hideaki Kanai: An Information-Sharing System for Multiprofessional Collaboration in the Community-Based Integrated Healthcare System: A Case Study of Nomi City in Japan , Chapter 17th in Business innovation with new ICT in the Asia-Pacific: Case studies (Kosaka, M., Wu, J., Xing, K., Zhang, S.Y. (Eds.), Springer (ISBN 978-981-15-7657-7)(Sept-2020)
  3. H. MAULANA and Hideaki Kanai: Multi-criteria decision analysis for determining potential agriculture commodities in Indonesia, Journal of Engineering Science and Technology (JESTEC), Vol. 15, Special Issue on The 3rd International Conference on Informatics, Engineering, Science and Technology (INCITEST), pp.33-40, Taylor's University(Oct 2020)

Equipment

1) Treadmil
2) Road bike and Roller
3) Sensor unit for healthcare

Teaching policy

In the laboratory, basically, we focus on proposals from students about setting research subjects. Students tackle problems as practitioners themselves. It is important things that "Thinking with your own head, acting on your own, and being able to take responsibility for the result", and "persevering with polite and stubborn towards goals". With a regard to seminar activity, we conduct a whole seminar once a week (research progress, reading of rounds and introduction of thesis), and we deeply discuss the research with individual seminars as appropriate.

[Website] URL:https://www.jaist.ac.jp/~hideaki/klab/index.html

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