We research technologies that help us to co-create new value and inspire together
Skills and background we are looking for in prospective students
The following ability will be useful for our research; the ability to be moved by minor happenings, the ability to make things, the ability to programing, the physical ability, the ability to make people laugh, the ability to write, the ability to be insensitive, the ability to take on challenges, and the ability to empathies.
What you can expect to learn in this laboratory
We try to acquire the following abilities or technologies; knowledge structuring technology, information design and learning support technology, the ability to question common sense, the ability to enjoy reframing our idea, the ability to try new things and the curiosity to find a lifelong passion!
Today we live in a time of great change and with unpredictable future.
Our research focuses on techniques for questioning common sense and to discover and structure the meaning of the events around us.
By doing so, we contribute to the creation of vibrant communities where people can share in the creation of new value and be moved together.
In the process of this research, we will acquire the ability to respond to change. Specifically, the research will be based on the data knowledge structuring technology, while researching how to implement it in society, and will be carried out in the field for the following three services.
- Data knowledge structuring
Physical and tacit knowledge can only be structured in a comprehensible way if it is based on an understanding of human cognition and psychology. It is particularly important that community members structure and utilize each other's knowledge, rather than external experts structuring it for them.
The data includes activity records with results and evaluation, which are collected and analyzed to develop metacognition of users and improve structured knowledge.
- Social implementation methods
In collaboration with information design researchers, we will practice the social implementation method of designing new technologies and activities. We improve our methodologies through practice in each field.
We also analyze dialogue and interaction between users, users and robots, etc., to identify cognitive human characteristics. Those results are used to design activities, to research user interfaces for structuring and sharing knowledge, and to construct various activity spaces. Those activity space are social networking sites, web conferencing systems, AR and VR spaces and teleoperation technologies connected with real space.
- Three types of service
A service is when a person provides value to another. So, there is service in the interaction of people in a manufacturing setting, and there is also free service where no money is exchanged. In other words, there are services at home and in local communities. We enhance activities and collaboratively research in such fields as early childhood education, universities, nursing care, mental health care, consultancy, health promotion classes, the automotive industry and heavy industry. There are three types of service as below.
Mental health services:
We help our clients to resolve their mental health issues. We research techniques for psychological support, such as psychotherapy, music therapy, cognitive behavioral therapy, mental health care, dementia care and stress reduction for workers, using findings from brain science and medicine.
Physical Movement Services:
This is a service that helps clients to resolve their physical movement issues. We research sports science and exercise teaching techniques that contribute to health promotion and care prevention based on body knowledge, including complex body states and movements.
Work knowledge service:
We help our clients to implement work procedures smoothly and to deliver value. We help them to structure knowledge of experts in manufacturing, nursing care, local community support, etc., and research techniques to provide knowledge in an easy-to-understand manner according to the situation.
Determining Partnering Effects in the “Rise and Fall” Motion of Competitive Waltz by the Use of Statistical Parametric Mapping, Yasuyuki Yoshida, Arunas Bizokas, Katusha Demidova, Shinichi Nakai, Rie Nakai, Takuichi Nishimura, Baltic Journal of Sport and Health Sciences 1(120) 4-12 2021.
Proposal of knowledge sharing framework for active learning and its application, Satoshi Nishimura, Ken Fukuda, Takuichi Nishimura, Masako Dohi, Proceedings of the European Conference on Knowledge Management, ECKM 2016.
A compact battery-less information terminal (CoBiT) for location-based support systems, Takuichi Nishimura, Hideo Itoh, Yoshinobu Yamamoto, Hideyuki Nakashima, Proceedings of SPIE - The International Society for Optical Engineering 4863 80-86 2002.
Motion capture, force plate, eye camera, knowledge structuring support system, knowledge sharing system, etc.
We aim to inspire and excite our laboratory members to explore, co-create and practice with each other. To achieve this, we maintain an atmosphere that makes us smile and develop each other's strengths. We broaden our horizons not only within the team, but also by collaborating with other teams, other universities, research institutes, companies, and service providers. We promote research that puts new technologies and methods into practice in companies and in the field. We will aim for our own dreams with enthusiasm, without being confused by others’ evaluation, with broad outlook and active discussion. As we carry out our research, we also develop our own capacity to ask questions and ability to cope with changes.