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Hiroyuki Iida Professor
Research Center for Entertainment Science

Results 1-20 of about 95

  • 1. Serious Games Discover Game Refinement Measure,Hiroyuki Iida,2017 International Conference on Electrical Engineering and Computer Science (ICECOS),Palembang, Indonesia,2017/08/22
  • 2. Deep df-pn and its Efficient Implementations,Z. Song, H.Iida, J.van den Herik,Fifteenth International Conference on Advances in Computer Games 2017S (ACG2017),Leiden, the Netherlands,2017/07/03
  • 3. An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance,S. Carvalho, Danilo, Nguyen, Minh Le, Iida, Hiroyuki,Fifteenth International Conference on Advances in Computer Games 2017S (ACG2017),Leiden, the Netherlands,2017/07/03
  • 4. Towards Developing Dialogue Systems with Entertaining Conversations,Hai-Long Trieu, Hiroyuki Iida, Nhien Pham Hoang Bao, Le-Minh Nguyen,The 9th International Conference on Agents and Artificial Intelligence (ICAART 2017),Porto, Portugal,2017/02/22
  • 5. Reaper Tournament System,Hoang Bao Nhien Pham, Shuo Xiong, Hiroyuki Iida,9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN2017),Funchal, Portugal,2017/06/20
  • 6. Video Shot Classification Using 2D Motion Histogram,Pawin Prasertsakul, Toshiaki Kondo, Hiroyuki Iida,ECTI CON 2017,Phuket, THAILAND,2017/06/27
  • 7. Finding Comfortable Settings of Snake Game using Game Refinement Measuremen,A.Punyawee, C.Panumate, H. Iidai,The 8th International Conference on Computer Science and its Applications (CSA-16),Bangkok, Thailand,2016/12/20
  • 8. Solving the Sophistication-Population Paradox of Game Refinement Theory,Shuo Xiong, Parth Tiwary, Hiroyuki Iida,Entertainment Computing - ICEC 2016,Vienna, Austria,2016/09/28
  • 9. Boring Game Identification: case study using popular sports games,Pawin Prasertsakul, Hiroyuki Iida, Toshiaki Kondo,SICE Annual Conference 2016,Tsukuba, Japan,2016/09/23
  • 10. Deep df-pn and Its Application to Connect6,Zhang Song, Hiroyuki Iida, H. Jaap Van Den Herik,Game Programming Workshop,Hakone, Japan,2016/11/04
  • 11. Attractiveness of Tennis Over Conservative Rule Systems,T.A.Dinh, C.Panumate, H.Iida,The 2016 International Conference on Information and Social Science (ISS 2016),Sapporo, Japan,2016/06/26
  • 12. Quantifying Entertainment: Board games and Sports games,H.Iida,Universiti Sains Islam Malaysia,Bandar Baru Nilai, Malaysia,2016/04/28
  • 13. Measuring Force of Game Information in the Brain: Linking Game Refinement Theory and Neuroscience,S. Agarwal, R. Ram and H. Iida,8th International Conference on Knowledge and Smart Technology (KST),Chiang Mai, Thailand,2016/02/05
  • 14. Computers Challenging Champions: Chess, Shogi and Go,H.Iida,University Malaysia Sabah,Kota Kinabalu Sabah, Malaysia,2016/03/30
  • 15. Quantifying Entertainment: Boardgames, Sports and Video games,H.Iida,University Malaysia Sabah,Kota Kinabalu Sabah, Malaysia,2016/03/29
  • 16. Computers Challenging Champions: Chess, Shogi and Go part 2,H.Iida,University Malaysia Sabah,Labuan, Malaysia,2016/03/31
  • 17. Quantifying Entertainment: Boardgames, Sports and Video games part 2,H.Iida,Universiti Malaysia Sabah,Labuan, Malaysia,2016/04/01
  • 18. Using Conspiracy Numbers for Improving Move Selectionin Minimax Game-Tree Search,Q. Vu, T. Ishitobi, J-C Terrillon and H. Iida,8th International Conference on Agents and Artificial Intelligence (ICAART 2016),Rome, Italy,2016/02/25
  • 19. Gamification and Scrabble,Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida,Games and Learning Alliance,Utrecht, NL,2016/12/07
  • 20. How to visualize and analyze big data using artificial intelligence,H.Iida,Universiti Sains Islam Malaysia,Bandar Baru Nilai, Malaysia,2016/04/26

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