TOP Page >  Search Result  >  Profile > Display All

Lectures and Presentations
Results per page:
Chronological sort:

 

 

Hiroyuki Iida Professor
Research Center for Entertainment Science

Results 1-20 of about 108

  • 1. Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE,Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida,eKNOW 2018 : The Tenth International Conference on Information, Process, and Knowledge Management,Rome, Italy,2018/03/25-29
  • 2. Comparative Study: case study in Analyzing Gamification between MindSnacks and Duolingo,Fatin Izzyan, Duy Huynh, Shuo Xiong, Norshakirah Aziz, Hiroyuki Iida,The International Conference on Information and Communication Technology and Digital Convergence Business (ICIDB-2018),Hanoi, Vietnam,2018/01/20
  • 3. Gamification Effect of Loyalty Program and its Assessment Using Game Refinement Measure: Case Study on Starbucks,Xin O.W., Zuo L., Iida H., Aziz N.,Computational Science and Technology.,Kuala Lumpur, Malaysia,2018/02/26
  • 4. Mafia Game Setting Research Using Game Refinement Measurement,Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida,Advances in Computer Entertainment Technology (ACE 2017),London, UK,2017/12/15
  • 5. What one likes, one will do well,Hiroyuki Iida,International Conference On Informatics, Engineering, Science and Technology (INCITEST 2018),Bandung, Indonesia,2018/05/09
  • 6. An Analysis of Winning Streak's Effects in Language Course of "Duolingo",Duy Huynh, Hiroyuki Iida,ASEAN JAPAN Joint-Workshop on Ccomputatinal Linguistics & Informatics 2017 (AJCLI2017),UKM, Malaysia,2017/11/20
  • 7. A Next AI Challenge - Understanding Thinking Way of Human Champion,HiroyukiIida,ASEAN JAPAN Joint-Workshop on Ccomputatinal Linguistics & Informatics 2017 (AJCLI2017),UKM, Malaysia,2017/11/20
  • 8. Individual Game Information Evaluation using Signal Processing Measurement,Shuo Xiong, Long Zuo, Zeliang Zhang, Hiroyuki Iida,the 2017 4th International Conference on Systems and Informatics (ICSAI 2017 ),Hangzhou, China,2017/11/11
  • 9. An Analysis of Hotel Loyalty Program with focus on Tiers and Points System,Long Zuo, Shuo Xiong, Hiroyuki Iida,the 2017 4th International Conference on Systems and Informatics (ICSAI 2017 ),Hangzhou, China,2017/11/11
  • 10. Video Shot Classification Using 2D Motion Histogram,Pawin Prasertsakul, Toshiaki Kondo, Hiroyuki Iida,ECTI CON 2017,Phuket, THAILAND,2017/06/27
  • 11. Possible Interpretations for Game Refinement Measure,Shuo Xiong, Long Zuo and Hiroyuki Iida,14 International Conference on Entertainment Computing (ICEC2017),Tsukuba, Japan,2017/09/18
  • 12. An Analysis of Sales Promotion 'Discount' Using Game Refinement Measurement,Long Zuo and Hiroyuki Iida,14 International Conference on Entertainment Computing (ICEC2017),Tsukuba, Japan,2017/09/18
  • 13. An Analysis of DOTA2 Using Game Refinement Measure,Long Zuo, Shuo Xiong and Hiroyuki Iida,14 International Conference on Entertainment Computing (ICEC2017),Tsukuba, Japan,2017/09/18
  • 14. Design and Evaluation of a Cybersecurity Awareness Training Game,Duy Huynh, Phuc Luong, Hiroyuki Iida and Razvan Beuran,14 International Conference on Entertainment Computing (ICEC2017),Tsukuba, Japan,2017/09/18
  • 15. Towards Developing Dialogue Systems with Entertaining Conversations,Hai-Long Trieu, Hiroyuki Iida, Nhien Pham Hoang Bao, Le-Minh Nguyen,The 9th International Conference on Agents and Artificial Intelligence (ICAART 2017),Porto, Portugal,2017/02/22
  • 16. Reaper Tournament System,Hoang Bao Nhien Pham, Shuo Xiong, Hiroyuki Iida,9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN2017),Funchal, Portugal,2017/06/20
  • 17. Serious Games Discover Game Refinement Measure,Hiroyuki Iida,2017 International Conference on Electrical Engineering and Computer Science (ICECOS),Palembang, Indonesia,2017/08/22
  • 18. Deep df-pn and its Efficient Implementations,Z. Song, H.Iida, J.van den Herik,Fifteenth International Conference on Advances in Computer Games 2017S (ACG2017),Leiden, the Netherlands,2017/07/03
  • 19. An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance,S. Carvalho, Danilo, Nguyen, Minh Le, Iida, Hiroyuki,Fifteenth International Conference on Advances in Computer Games 2017S (ACG2017),Leiden, the Netherlands,2017/07/03
  • 20. Solving the Sophistication-Population Paradox of Game Refinement Theory,Shuo Xiong, Parth Tiwary, Hiroyuki Iida,Entertainment Computing - ICEC 2016,Vienna, Austria,2016/09/28

 1  2  3  4  5  6 Next ≫ ]