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Hiroyuki Iida Professor
Research Center for Entertainment Science

Results 1-20 of about 154

  • 1. Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE,Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida,eKNOW 2018 : The Tenth International Conference on Information, Process, and Knowledge Management,26-31,2018/03/26
  • 2. Comparative Study: case study in Analyzing Gamification between MindSnacks and Duolingo,Fatin Izzyan, Duy Huynh, Shuo Xiong, Norshakirah Aziz, Hiroyuki Iida,The International Conference on Information and Communication Technology and Digital Convergence Business (ICIDB-2018),2018/01/20
  • 3. Mafia Game Setting Research Using Game Refinement Measurement,Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida,Advances in Computer Entertainment Technology (ACE 2017), Lecture Notes in Computer Science, Springer,10714,830-846,2017/12/15
  • 4. An analysis of hotel loyalty program with a focus on the tiers and points system,Long Zuo, Shuo Xiong, Hiroyuki Iida,Systems and Informatics (ICSAI), 2017 4th International Conference on,507-512,2017/11/13
  • 5. First Results from Using Game Refinement Measure and Learning Coefficient in Scrabble,Suwanviwatana Kananat and Hiroyuki Iida,CoRR,abs/1711.03580,2017/11/07
  • 6. Individual Game Information Evaluation using Signal Processing Measurement,Shuo Xiong, Long Zuo, Zeliang Zhang, Hiroyuki Iida,the 2017 4th International Conference on Systems and Informatics (ICSAI 2017 ),1400-1404,2017/11/10
  • 7. What one likes, one will do well,H.Iida,International Conference On Informatics, Engineering, Science and Technology (INCITEST 2018),2018/05/09
  • 8. Gamification Effect of Loyalty Program and its Assessment Using Game Refinement Measure: Case Study on Starbucks,Xin O.W., Zuo L., Iida H., Aziz N.,Computational Science and Technology. ICCST 2017. Lecture Notes in Electrical Engineering, Springer, Singapore,488,161-171,2018/02/26
  • 9. Where is a line between work and play?,HiroyukiIida,IPSJ SIG Technical Report,Vol.2018-GI-39,No.13,1-6,2018/03/02
  • 10. Using Single Conspiracy Number to Analyze Game Progress Patterns,Zhang Song, Hiroyuki Iida,2017 International Conference on Computer, Information and Telecommunication Systems (CITS),2017/07/21
  • 11. Serious Games Discover Game Refinement Measure,Hiroyuki Iida,2017 International Conference on Electrical Engineering and Computer Science (ICECOS),2017/08/22
  • 12. An Analysis of DOTA2 Using Game Refinement Measure,Long Zuo, Shuo Xiong and HiroyukiIida,Proceedings of The 14 International Conference on Entertainment Computing (ICEC2017), Lecture Notes in Computer Science, Vol,10507,270-276,2017/09/18
  • 13. Design and Evaluation of a Cybersecurity Awareness Training Game,D. Huynh, P. Luong, H. Iida, R. Beuran,IFIP International Conference on Entertainment Computing (ICEC 2017),183,6,2017/9/18
  • 14. Possible Interpretations for Game Refinement Measure,Shuo Xiong, Long Zuo and Hiroyuki Iida,14 International Conference on Entertainment Computing (ICEC2017), Lecture Notes in Computer Science,10507,322-334,2017/09/18
  • 15. An Analysis of Sales Promotion 'Discount' Using Game Refinement Measurement,Long Zuo and Hiroyuki Iida,14 International Conference on Entertainment Computing (ICEC2017), Lecture Notes in Computer Science,10507,487--491,2017/09/18
  • 16. Design and Evaluation of a Cybersecurity Awareness Training Game,Duy Huynh, Phuc Luong, Hiroyuki Iida and Razvan Beuran,14 International Conference on Entertainment Computing (ICEC2017), Lecture Notes in Computer Science,10507,183-188,2017/09/18
  • 17. An Analysis of Winning Streak's Effects in Language Course of "Duolingo",Duy Huynh, Hiroyuki Iida,ASEAN JAPAN Joint-Workshop on Ccomputatinal Linguistics & Informatics 2017 (AJCLI2017),2017/11/20
  • 18. An Analysis of Winning Streak's Effects in Language Course of "Duolingo",Duy Huynh, Hiroyuki Iida,Asia-Pacific Journal of Information Technology and Multimedia Jurnal Teknologi Maklumat dan Multimedia Asia-Pasifik,6,2,23-29,2017/12/01
  • 19. An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance Through Unbalance,Danilo S. Carvalho, Minh Le Nguyen, Hiroyuki Iida,ACG 2017, LNCS,10664,1-11,2017/07/03
  • 20. Towards Developing Dialogue Systems with Entertaining Conversations,Hai-Long Trieu, Hiroyuki Iida, Nhien Pham Hoang Bao, Le-Minh Nguyen,Proceedings of the 9th International Conference on Agents and Artificial Intelligence (ICAART 2017),Vol.2,511-518,2017/02/22

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