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Hiroyuki Iida Professor
Research Center for Entertainment Science

Results 1-20 of about 140

  • 1. Towards Developing Dialogue Systems with Entertaining Conversations,Hai-Long Trieu, Hiroyuki Iida, Nhien Pham Hoang Bao, Le-Minh Nguyen,Proceedings of the 9th International Conference on Agents and Artificial Intelligence (ICAART 2017),Vol.2,511-518,2017/02/22
  • 2. Deep df-pn and its Efficient Implementations,Z. Song, H.Iida, J.van den Herik,Fifteenth International Conference on Advances in Computer Games 2017S (ACG2017),2017/07/03
  • 3. Reaper Tournament System,Hoang Bao Nhien Pham, Shuo Xiong, Hiroyuki Iida,9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN2017),2017/06/27
  • 4. Using Single Conspiracy Number to Analyze Game Progress Patterns,Zhang Song, Hiroyuki Iida,2017 International Conference on Computer, Information and Telecommunication Systems (CITS),2017/07/21
  • 5. Serious Games Discover Game Refinement Measure,Hiroyuki Iida,2017 International Conference on Electrical Engineering and Computer Science (ICECOS),2017/08/22
  • 6. Possible Interpretations for Game Refinement Measure,Shuo Xiong, Long Zuo and Hiroyuki Iida,14 International Conference on Entertainment Computing (ICEC2017), Lecture Notes in Computer Science,10507,322-334,2017/09/18
  • 7. An Analysis of Sales Promotion 'Discount' Using Game Refinement Measurement,Long Zuo and Hiroyuki Iida,14 International Conference on Entertainment Computing (ICEC2017), Lecture Notes in Computer Science,10507,487--491,2017/09/18
  • 8. Design and Evaluation of a Cybersecurity Awareness Training Game,Duy Huynh, Phuc Luong, Hiroyuki Iida and Razvan Beuran,14 International Conference on Entertainment Computing (ICEC2017), Lecture Notes in Computer Science,10507,183-188,2017/09/18
  • 9. Developing Pokemon AI For Finding Comfortable Settings,C. Panumate and H. Iida,Proceedings of 2016 Summer Conference, Digital Games Research Association JAPAN,168-171,2016/08/06
  • 10. Attractiveness of Tennis Over Conservative Rule Systems,T.A.Dinh, C.Panumate, H.Iida,The 2016 International Conference on Information and Social Science (ISS 2016)
  • 11. Solving the Sophistication-Population Paradox of Game Refinement Theory,S. Xiong, P. P. Tiwary, H. Iida,Entertainment Computing (ICEC2016), Lecture Notes in Computer Science, Springer,9926,266-271,2016/09/28
  • 12. Boring Game Identification: case study using popular sports games,P. Prasertsakul, H. Iida, T. Kondo,The SICE Annual Conference 2016, Society of Instrument and Control Engineers (SICE),2016/09/20
  • 13. Measuring the Excitement in Boxing Game with Game Refinement Theory,C.Panumate, H.Iida, A.B.Nordin,2016 International Conference on Hospitality, Leisure, Sports, and Tourism (HLST 2016),2016/01/19
  • 14. Fairness Mechanism in Multiplayer Online Battle Arena Games,Mingyang Wu, Shuo Xiong, Hiroyuki Iida,The 2016 International Conference on Systems and Informatics (ICSAI2016),2016/11/19
  • 15. Mathematical Model of Ranking Accuracy and Popularity Promotion,Shuo Xiong, Liang Yang, Nor Azan Mat Zin, Hiroyuki Iida,The 2016 International Conference on Systems and Informatics (ICSAI2016),2016/11/19
  • 16. Quantifying Enjoyment of Individual Match in Games,Chetprayoon Panumate and Hiroyuki Iida,2016 The Annual Conference on Engineering and Applied Science (ACEAT 2016),2016/11/23
  • 17. A Game Informatical Analysis of RoShamBo,Chetprayoon Panumate, Jean-Christophe Terrillon and Hiroyuki Iida,The 2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2016),2016/11/25
  • 18. Gamification and Scrabble,Suwanviwatana Kananat, Jean-Christophe Terrillon and Hiroyuki Iida,The Games and Learning Alliance conference (GALA 2016),2016/12/07
  • 19. An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel,Shuo Xiong, Ying Peng, Hiroyuki Iida and Nordin AbuBakar,The Games and Learning Alliance conference (GALA 2016),2016/12/07
  • 20. Analyzing Gamification of “Duolingo” with focus on Its Course Structure,Duy Huynh, Long Zuo and Hiroyuki Iida,The Games and Learning Alliance conference (GALA 2016),2016/12/07

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