Input TRS: 1: plus(x,0()) -> x 2: plus(0(),y) -> y 3: plus(s(x),y) -> s(plus(x,y)) 4: times(0(),y) -> 0() 5: times(s(0()),y) -> y 6: times(s(x),y) -> plus(y,times(x,y)) 7: div(0(),y) -> 0() 8: div(x,y) -> quot(x,y,y) 9: quot(0(),s(y),z) -> 0() 10: quot(s(x),s(y),z) -> quot(x,y,z) 11: quot(x,0(),s(z)) -> s(div(x,s(z))) 12: div(div(x,y),z) -> div(x,times(y,z)) Number of strict rules: 12 Direct Order(PosReal,>,Poly) ... failed. Freezing ... failed. Dependency Pairs: #1: #times(s(x),y) -> #plus(y,times(x,y)) #2: #times(s(x),y) -> #times(x,y) #3: #quot(x,0(),s(z)) -> #div(x,s(z)) #4: #div(div(x,y),z) -> #div(x,times(y,z)) #5: #div(div(x,y),z) -> #times(y,z) #6: #quot(s(x),s(y),z) -> #quot(x,y,z) #7: #plus(s(x),y) -> #plus(x,y) #8: #div(x,y) -> #quot(x,y,y) Number of SCCs: 3, DPs: 6, edges: 10 SCC { #7 } Removing DPs: Order(PosReal,>,Sum)... succeeded. #div(x1,x2) weight: 0 s(x1) weight: (/ 1 2) + x1 #plus(x1,x2) weight: x1 div(x1,x2) weight: 0 #times(x1,x2) weight: 0 0() weight: 0 quot(x1,x2,x3) weight: 0 times(x1,x2) weight: 0 plus(x1,x2) weight: 0 #quot(x1,x2,x3) weight: 0 Usable rules: { } Removed DPs: #7 Number of SCCs: 2, DPs: 5, edges: 9 SCC { #2 } Removing DPs: Order(PosReal,>,Sum)... succeeded. #div(x1,x2) weight: 0 s(x1) weight: (/ 1 2) + x1 #plus(x1,x2) weight: 0 div(x1,x2) weight: 0 #times(x1,x2) weight: x1 0() weight: 0 quot(x1,x2,x3) weight: 0 times(x1,x2) weight: 0 plus(x1,x2) weight: 0 #quot(x1,x2,x3) weight: 0 Usable rules: { } Removed DPs: #2 Number of SCCs: 1, DPs: 4, edges: 8 SCC { #3 #4 #6 #8 } Removing DPs: Order(PosReal,>,Sum)... succeeded. #div(x1,x2) weight: x1 s(x1) weight: (/ 1 4) + x1 #plus(x1,x2) weight: 0 div(x1,x2) weight: (/ 1 4) + x1 + x2 #times(x1,x2) weight: 0 0() weight: 0 quot(x1,x2,x3) weight: 0 times(x1,x2) weight: (/ 1 4) + x1 + x2 plus(x1,x2) weight: (/ 1 2) + x2 #quot(x1,x2,x3) weight: x1 Usable rules: { } Removed DPs: #4 #6 Number of SCCs: 1, DPs: 2, edges: 2 SCC { #3 #8 } Removing DPs: Order(PosReal,>,Sum)... Order(PosReal,>,Max)... succeeded. #div(x1,x2) weight: max{0, x2} s(x1) weight: 0 #plus(x1,x2) weight: 0 div(x1,x2) weight: 0 #times(x1,x2) weight: 0 0() weight: (/ 1 2) quot(x1,x2,x3) weight: 0 times(x1,x2) weight: 0 plus(x1,x2) weight: 0 #quot(x1,x2,x3) weight: max{0, x2} Usable rules: { } Removed DPs: #3 Number of SCCs: 0, DPs: 0, edges: 0 YES