Input TRS: 1: eq(0(),0()) -> true() 2: eq(0(),s(x)) -> false() 3: eq(s(x),0()) -> false() 4: eq(s(x),s(y)) -> eq(x,y) 5: le(0(),y) -> true() 6: le(s(x),0()) -> false() 7: le(s(x),s(y)) -> le(x,y) 8: app(nil(),y) -> y 9: app(add(n,x),y) -> add(n,app(x,y)) 10: min(nil()) -> 0() 11: min(add(n,x)) -> minIter(add(n,x),add(n,x),0()) 12: minIter(nil(),add(n,y),m) -> minIter(add(n,y),add(n,y),s(m)) 13: minIter(add(n,x),y,m) -> if_min(le(n,m),x,y,m) 14: if_min(true(),x,y,m) -> m 15: if_min(false(),x,y,m) -> minIter(x,y,m) 16: head(add(n,x)) -> n 17: tail(add(n,x)) -> x 18: tail(nil()) -> nil() 19: null(nil()) -> true() 20: null(add(n,x)) -> false() 21: rm(n,nil()) -> nil() 22: rm(n,add(m,x)) -> if_rm(eq(n,m),n,add(m,x)) 23: if_rm(true(),n,add(m,x)) -> rm(n,x) 24: if_rm(false(),n,add(m,x)) -> add(m,rm(n,x)) 25: minsort(nil(),nil()) -> nil() 26: minsort(add(n,x),y) -> if_minsort(eq(n,min(add(n,x))),add(n,x),y) 27: if_minsort(true(),add(n,x),y) -> add(n,minsort(app(rm(n,x),y),nil())) 28: if_minsort(false(),add(n,x),y) -> minsort(x,add(n,y)) Number of strict rules: 28 Direct Order(PosReal,>,Poly) ... failed. Freezing minIter min 1: eq(0(),0()) -> true() 2: eq(0(),s(x)) -> false() 3: eq(s(x),0()) -> false() 4: eq(s(x),s(y)) -> eq(x,y) 5: le(0(),y) -> true() 6: le(s(x),0()) -> false() 7: le(s(x),s(y)) -> le(x,y) 8: app(nil(),y) -> y 9: app(add(n,x),y) -> add(n,app(x,y)) 10: min❆1_nil() -> 0() 11: min❆1_add(n,x) -> minIter❆1_add(n,x,add(n,x),0()) 12: minIter❆1_nil(add(n,y),m) -> minIter❆1_add(n,y,add(n,y),s(m)) 13: minIter❆1_add(n,x,y,m) -> if_min(le(n,m),x,y,m) 14: if_min(true(),x,y,m) -> m 15: if_min(false(),x,y,m) -> minIter(x,y,m) 16: head(add(n,x)) -> n 17: tail(add(n,x)) -> x 18: tail(nil()) -> nil() 19: null(nil()) -> true() 20: null(add(n,x)) -> false() 21: rm(n,nil()) -> nil() 22: rm(n,add(m,x)) -> if_rm(eq(n,m),n,add(m,x)) 23: if_rm(true(),n,add(m,x)) -> rm(n,x) 24: if_rm(false(),n,add(m,x)) -> add(m,rm(n,x)) 25: minsort(nil(),nil()) -> nil() 26: minsort(add(n,x),y) -> if_minsort(eq(n,min❆1_add(n,x)),add(n,x),y) 27: if_minsort(true(),add(n,x),y) -> add(n,minsort(app(rm(n,x),y),nil())) 28: if_minsort(false(),add(n,x),y) -> minsort(x,add(n,y)) 29: min(add(_1,_2)) ->= min❆1_add(_1,_2) 30: min(nil()) ->= min❆1_nil() 31: minIter(add(_1,_2),_4,_5) ->= minIter❆1_add(_1,_2,_4,_5) 32: minIter(nil(),_2,_3) ->= minIter❆1_nil(_2,_3) Number of strict rules: 28 Direct Order(PosReal,>,Poly) ... failed. Dependency Pairs: #1: #min(add(_1,_2)) ->? #min❆1_add(_1,_2) #2: #minIter❆1_add(n,x,y,m) -> #if_min(le(n,m),x,y,m) #3: #minIter❆1_add(n,x,y,m) -> #le(n,m) #4: #app(add(n,x),y) -> #app(x,y) #5: #min❆1_add(n,x) -> #minIter❆1_add(n,x,add(n,x),0()) #6: #if_rm(false(),n,add(m,x)) -> #rm(n,x) #7: #if_rm(true(),n,add(m,x)) -> #rm(n,x) #8: #minIter❆1_nil(add(n,y),m) -> #minIter❆1_add(n,y,add(n,y),s(m)) #9: #minIter(add(_1,_2),_4,_5) ->? #minIter❆1_add(_1,_2,_4,_5) #10: #min(nil()) ->? #min❆1_nil() #11: #le(s(x),s(y)) -> #le(x,y) #12: #if_minsort(false(),add(n,x),y) -> #minsort(x,add(n,y)) #13: #rm(n,add(m,x)) -> #if_rm(eq(n,m),n,add(m,x)) #14: #rm(n,add(m,x)) -> #eq(n,m) #15: #if_minsort(true(),add(n,x),y) -> #minsort(app(rm(n,x),y),nil()) #16: #if_minsort(true(),add(n,x),y) -> #app(rm(n,x),y) #17: #if_minsort(true(),add(n,x),y) -> #rm(n,x) #18: #minIter(nil(),_2,_3) ->? #minIter❆1_nil(_2,_3) #19: #minsort(add(n,x),y) -> #if_minsort(eq(n,min❆1_add(n,x)),add(n,x),y) #20: #minsort(add(n,x),y) -> #eq(n,min❆1_add(n,x)) #21: #minsort(add(n,x),y) -> #min❆1_add(n,x) #22: #if_min(false(),x,y,m) -> #minIter(x,y,m) #23: #eq(s(x),s(y)) -> #eq(x,y) Number of SCCs: 6, DPs: 14, edges: 17 SCC { #23 } Removing DPs: Order(PosReal,>,Sum)... succeeded. le(x1,x2) weight: 0 if_rm(x1,x2,x3) weight: 0 s(x1) weight: (/ 1 2) + x1 #le(x1,x2) weight: 0 #if_rm(x1,x2,x3) weight: 0 minIter❆1_nil(x1,x2) weight: 0 minIter(x1,x2,x3) weight: 0 #if_min(x1,x2,x3,x4) weight: 0 #minIter❆1_add(x1,x2,x3,x4) weight: 0 eq(x1,x2) weight: 0 false() weight: 0 #min(x1) weight: 0 #head(x1) weight: 0 #min❆1_nil() weight: 0 true() weight: 0 #eq(x1,x2) weight: x2 min❆1_add(x1,x2) weight: 0 tail(x1) weight: 0 #minIter❆1_nil(x1,x2) weight: 0 0() weight: 0 null(x1) weight: 0 nil() weight: 0 #tail(x1) weight: 0 #minIter(x1,x2,x3) weight: 0 #app(x1,x2) weight: 0 #if_minsort(x1,x2,x3) weight: 0 min❆1_nil() weight: 0 min(x1) weight: 0 #null(x1) weight: 0 head(x1) weight: 0 #minsort(x1,x2) weight: 0 add(x1,x2) weight: 0 if_min(x1,x2,x3,x4) weight: 0 if_minsort(x1,x2,x3) weight: 0 minsort(x1,x2) weight: 0 #min❆1_add(x1,x2) weight: 0 minIter❆1_add(x1,x2,x3,x4) weight: 0 rm(x1,x2) weight: 0 #rm(x1,x2) weight: 0 app(x1,x2) weight: 0 Usable rules: { } Removed DPs: #23 Number of SCCs: 5, DPs: 13, edges: 16 SCC { #11 } Removing DPs: Order(PosReal,>,Sum)... succeeded. le(x1,x2) weight: 0 if_rm(x1,x2,x3) weight: 0 s(x1) weight: (/ 1 2) + x1 #le(x1,x2) weight: x2 #if_rm(x1,x2,x3) weight: 0 minIter❆1_nil(x1,x2) weight: 0 minIter(x1,x2,x3) weight: 0 #if_min(x1,x2,x3,x4) weight: 0 #minIter❆1_add(x1,x2,x3,x4) weight: 0 eq(x1,x2) weight: 0 false() weight: 0 #min(x1) weight: 0 #head(x1) weight: 0 #min❆1_nil() weight: 0 true() weight: 0 #eq(x1,x2) weight: 0 min❆1_add(x1,x2) weight: 0 tail(x1) weight: 0 #minIter❆1_nil(x1,x2) weight: 0 0() weight: 0 null(x1) weight: 0 nil() weight: 0 #tail(x1) weight: 0 #minIter(x1,x2,x3) weight: 0 #app(x1,x2) weight: 0 #if_minsort(x1,x2,x3) weight: 0 min❆1_nil() weight: 0 min(x1) weight: 0 #null(x1) weight: 0 head(x1) weight: 0 #minsort(x1,x2) weight: 0 add(x1,x2) weight: 0 if_min(x1,x2,x3,x4) weight: 0 if_minsort(x1,x2,x3) weight: 0 minsort(x1,x2) weight: 0 #min❆1_add(x1,x2) weight: 0 minIter❆1_add(x1,x2,x3,x4) weight: 0 rm(x1,x2) weight: 0 #rm(x1,x2) weight: 0 app(x1,x2) weight: 0 Usable rules: { } Removed DPs: #11 Number of SCCs: 4, DPs: 12, edges: 15 SCC { #4 } Removing DPs: Order(PosReal,>,Sum)... succeeded. le(x1,x2) weight: 0 if_rm(x1,x2,x3) weight: 0 s(x1) weight: (/ 1 2) #le(x1,x2) weight: 0 #if_rm(x1,x2,x3) weight: 0 minIter❆1_nil(x1,x2) weight: 0 minIter(x1,x2,x3) weight: 0 #if_min(x1,x2,x3,x4) weight: 0 #minIter❆1_add(x1,x2,x3,x4) weight: 0 eq(x1,x2) weight: 0 false() weight: 0 #min(x1) weight: 0 #head(x1) weight: 0 #min❆1_nil() weight: 0 true() weight: 0 #eq(x1,x2) weight: 0 min❆1_add(x1,x2) weight: 0 tail(x1) weight: 0 #minIter❆1_nil(x1,x2) weight: 0 0() weight: 0 null(x1) weight: 0 nil() weight: 0 #tail(x1) weight: 0 #minIter(x1,x2,x3) weight: 0 #app(x1,x2) weight: x1 #if_minsort(x1,x2,x3) weight: 0 min❆1_nil() weight: 0 min(x1) weight: 0 #null(x1) weight: 0 head(x1) weight: 0 #minsort(x1,x2) weight: 0 add(x1,x2) weight: (/ 1 2) + x2 if_min(x1,x2,x3,x4) weight: 0 if_minsort(x1,x2,x3) weight: 0 minsort(x1,x2) weight: 0 #min❆1_add(x1,x2) weight: 0 minIter❆1_add(x1,x2,x3,x4) weight: 0 rm(x1,x2) weight: 0 #rm(x1,x2) weight: 0 app(x1,x2) weight: 0 Usable rules: { } Removed DPs: #4 Number of SCCs: 3, DPs: 11, edges: 14 SCC { #6 #7 #13 } Removing DPs: Order(PosReal,>,Sum)... succeeded. le(x1,x2) weight: 0 if_rm(x1,x2,x3) weight: 0 s(x1) weight: (/ 1 4) + x1 #le(x1,x2) weight: 0 #if_rm(x1,x2,x3) weight: x3 minIter❆1_nil(x1,x2) weight: 0 minIter(x1,x2,x3) weight: 0 #if_min(x1,x2,x3,x4) weight: 0 #minIter❆1_add(x1,x2,x3,x4) weight: 0 eq(x1,x2) weight: (/ 1 4) + x1 false() weight: 0 #min(x1) weight: 0 #head(x1) weight: 0 #min❆1_nil() weight: 0 true() weight: 0 #eq(x1,x2) weight: 0 min❆1_add(x1,x2) weight: 0 tail(x1) weight: 0 #minIter❆1_nil(x1,x2) weight: 0 0() weight: 0 null(x1) weight: 0 nil() weight: 0 #tail(x1) weight: 0 #minIter(x1,x2,x3) weight: 0 #app(x1,x2) weight: 0 #if_minsort(x1,x2,x3) weight: 0 min❆1_nil() weight: 0 min(x1) weight: 0 #null(x1) weight: 0 head(x1) weight: 0 #minsort(x1,x2) weight: 0 add(x1,x2) weight: (/ 1 2) + x1 + x2 if_min(x1,x2,x3,x4) weight: 0 if_minsort(x1,x2,x3) weight: 0 minsort(x1,x2) weight: 0 #min❆1_add(x1,x2) weight: 0 minIter❆1_add(x1,x2,x3,x4) weight: 0 rm(x1,x2) weight: 0 #rm(x1,x2) weight: (/ 1 4) + x2 app(x1,x2) weight: 0 Usable rules: { } Removed DPs: #6 #7 #13 Number of SCCs: 2, DPs: 8, edges: 10 SCC { #12 #15 #19 } Removing DPs: Order(PosReal,>,Sum)... succeeded. le(x1,x2) weight: (/ 1 2) + x2 if_rm(x1,x2,x3) weight: (/ 1 8) + x3 s(x1) weight: (/ 1 8) #le(x1,x2) weight: 0 #if_rm(x1,x2,x3) weight: 0 minIter❆1_nil(x1,x2) weight: (/ 1 4) + x2 minIter(x1,x2,x3) weight: (/ 1 8) #if_min(x1,x2,x3,x4) weight: 0 #minIter❆1_add(x1,x2,x3,x4) weight: 0 eq(x1,x2) weight: (/ 1 8) + x1 false() weight: 0 #min(x1) weight: 0 #head(x1) weight: 0 #min❆1_nil() weight: 0 true() weight: 0 #eq(x1,x2) weight: 0 min❆1_add(x1,x2) weight: (/ 1 8) tail(x1) weight: 0 #minIter❆1_nil(x1,x2) weight: 0 0() weight: 0 null(x1) weight: 0 nil() weight: 0 #tail(x1) weight: 0 #minIter(x1,x2,x3) weight: 0 #app(x1,x2) weight: 0 #if_minsort(x1,x2,x3) weight: x2 + x3 min❆1_nil() weight: 0 min(x1) weight: 0 #null(x1) weight: 0 head(x1) weight: 0 #minsort(x1,x2) weight: x1 + x2 add(x1,x2) weight: (/ 1 4) + x1 + x2 if_min(x1,x2,x3,x4) weight: x1 + x2 + x3 if_minsort(x1,x2,x3) weight: 0 minsort(x1,x2) weight: 0 #min❆1_add(x1,x2) weight: 0 minIter❆1_add(x1,x2,x3,x4) weight: (/ 3 8) + x1 rm(x1,x2) weight: (/ 1 8) + x2 #rm(x1,x2) weight: (/ 1 8) app(x1,x2) weight: x1 + x2 Usable rules: { 8 9 21..24 } Removed DPs: #15 Number of SCCs: 2, DPs: 7, edges: 8 SCC { #12 #19 } Removing DPs: Order(PosReal,>,Sum)... succeeded. le(x1,x2) weight: (/ 1 2) + x2 if_rm(x1,x2,x3) weight: (/ 1 8) + x3 s(x1) weight: (/ 1 8) #le(x1,x2) weight: 0 #if_rm(x1,x2,x3) weight: 0 minIter❆1_nil(x1,x2) weight: (/ 1 4) + x2 minIter(x1,x2,x3) weight: (/ 1 8) #if_min(x1,x2,x3,x4) weight: 0 #minIter❆1_add(x1,x2,x3,x4) weight: 0 eq(x1,x2) weight: (/ 1 8) + x1 false() weight: 0 #min(x1) weight: 0 #head(x1) weight: 0 #min❆1_nil() weight: 0 true() weight: 0 #eq(x1,x2) weight: 0 min❆1_add(x1,x2) weight: (/ 1 8) tail(x1) weight: 0 #minIter❆1_nil(x1,x2) weight: 0 0() weight: 0 null(x1) weight: 0 nil() weight: 0 #tail(x1) weight: 0 #minIter(x1,x2,x3) weight: 0 #app(x1,x2) weight: 0 #if_minsort(x1,x2,x3) weight: x2 min❆1_nil() weight: 0 min(x1) weight: 0 #null(x1) weight: 0 head(x1) weight: 0 #minsort(x1,x2) weight: (/ 1 8) + x1 add(x1,x2) weight: (/ 1 4) + x1 + x2 if_min(x1,x2,x3,x4) weight: x1 + x2 + x3 if_minsort(x1,x2,x3) weight: 0 minsort(x1,x2) weight: 0 #min❆1_add(x1,x2) weight: 0 minIter❆1_add(x1,x2,x3,x4) weight: (/ 3 8) + x1 rm(x1,x2) weight: (/ 1 8) + x2 #rm(x1,x2) weight: (/ 1 8) app(x1,x2) weight: x1 + x2 Usable rules: { } Removed DPs: #12 #19 Number of SCCs: 1, DPs: 5, edges: 6 SCC { #2 #8 #9 #18 #22 } Removing DPs: Order(PosReal,>,Sum)... Order(PosReal,>,Max)... QLPOpS... Order(PosReal,>,MaxSum)... QWPOpS(PosReal,>,MaxSum)... Order(PosReal,>,Sum-Sum; PosReal,≥,Sum-Sum)... Order(PosReal,>,Sum-Sum; NegReal,≥,Sum)... Order(PosReal,>,MaxSum-Sum; NegReal,≥,Sum)... failed. Removing edges: failed. Finding a loop... failed. MAYBE