Input TRS: 1: app(app(eq(),0()),0()) -> true() 2: app(app(eq(),0()),app(s(),x)) -> false() 3: app(app(eq(),app(s(),x)),0()) -> false() 4: app(app(eq(),app(s(),x)),app(s(),y)) -> app(app(eq(),x),y) 5: app(app(or(),true()),y) -> true() 6: app(app(or(),false()),y) -> y 7: app(app(union(),empty()),h) -> h 8: app(app(union(),app(app(app(edge(),x),y),i)),h) -> app(app(app(edge(),x),y),app(app(union(),i),h)) 9: app(app(app(app(reach(),x),y),empty()),h) -> false() 10: app(app(app(app(reach(),x),y),app(app(app(edge(),u),v),i)),h) -> app(app(app(app(app(if_reach_1(),app(app(eq(),x),u)),x),y),app(app(app(edge(),u),v),i)),h) 11: app(app(app(app(app(if_reach_1(),true()),x),y),app(app(app(edge(),u),v),i)),h) -> app(app(app(app(app(if_reach_2(),app(app(eq(),y),v)),x),y),app(app(app(edge(),u),v),i)),h) 12: app(app(app(app(app(if_reach_1(),false()),x),y),app(app(app(edge(),u),v),i)),h) -> app(app(app(app(reach(),x),y),i),app(app(app(edge(),u),v),h)) 13: app(app(app(app(app(if_reach_2(),true()),x),y),app(app(app(edge(),u),v),i)),h) -> true() 14: app(app(app(app(app(if_reach_2(),false()),x),y),app(app(app(edge(),u),v),i)),h) -> app(app(or(),app(app(app(app(reach(),x),y),i),h)),app(app(app(app(reach(),v),y),app(app(union(),i),h)),empty())) 15: app(app(map(),f),nil()) -> nil() 16: app(app(map(),f),app(app(cons(),x),xs)) -> app(app(cons(),app(f,x)),app(app(map(),f),xs)) 17: app(app(filter(),f),nil()) -> nil() 18: app(app(filter(),f),app(app(cons(),x),xs)) -> app(app(app(app(filter2(),app(f,x)),f),x),xs) 19: app(app(app(app(filter2(),true()),f),x),xs) -> app(app(cons(),x),app(app(filter(),f),xs)) 20: app(app(app(app(filter2(),false()),f),x),xs) -> app(app(filter(),f),xs) Number of strict rules: 20 Direct Order(PosReal,>,Poly) ... failed. Freezing app 1: app❆2_eq(0(),0()) -> true() 2: app❆2_eq(0(),app❆1_s(x)) -> false() 3: app❆2_eq(app❆1_s(x),0()) -> false() 4: app❆2_eq(app❆1_s(x),app❆1_s(y)) -> app❆2_eq(x,y) 5: app❆2_or(true(),y) -> true() 6: app❆2_or(false(),y) -> y 7: app❆2_union(empty(),h) -> h 8: app❆2_union(app❆3_edge(x,y,i),h) -> app❆3_edge(x,y,app❆2_union(i,h)) 9: app❆4_reach(x,y,empty(),h) -> false() 10: app❆4_reach(x,y,app❆3_edge(u,v,i),h) -> app❆5_if_reach_1(app❆2_eq(x,u),x,y,app❆3_edge(u,v,i),h) 11: app❆5_if_reach_1(true(),x,y,app❆3_edge(u,v,i),h) -> app❆5_if_reach_2(app❆2_eq(y,v),x,y,app❆3_edge(u,v,i),h) 12: app❆5_if_reach_1(false(),x,y,app❆3_edge(u,v,i),h) -> app❆4_reach(x,y,i,app❆3_edge(u,v,h)) 13: app❆5_if_reach_2(true(),x,y,app❆3_edge(u,v,i),h) -> true() 14: app❆5_if_reach_2(false(),x,y,app❆3_edge(u,v,i),h) -> app❆2_or(app❆4_reach(x,y,i,h),app❆4_reach(v,y,app❆2_union(i,h),empty())) 15: app❆2_map(f,nil()) -> nil() 16: app❆2_map(f,app❆2_cons(x,xs)) -> app❆2_cons(app(f,x),app❆2_map(f,xs)) 17: app❆2_filter(f,nil()) -> nil() 18: app❆2_filter(f,app❆2_cons(x,xs)) -> app❆4_filter2(app(f,x),f,x,xs) 19: app❆4_filter2(true(),f,x,xs) -> app❆2_cons(x,app❆2_filter(f,xs)) 20: app❆4_filter2(false(),f,x,xs) -> app❆2_filter(f,xs) 21: app(eq(),_1) ->= app❆1_eq(_1) 22: app(app❆1_eq(_1),_2) ->= app❆2_eq(_1,_2) 23: app(cons(),_1) ->= app❆1_cons(_1) 24: app(app❆1_cons(_1),_2) ->= app❆2_cons(_1,_2) 25: app(s(),_1) ->= app❆1_s(_1) 26: app(union(),_1) ->= app❆1_union(_1) 27: app(app❆1_union(_1),_2) ->= app❆2_union(_1,_2) 28: app(filter(),_1) ->= app❆1_filter(_1) 29: app(app❆1_filter(_1),_2) ->= app❆2_filter(_1,_2) 30: app(if_reach_1(),_1) ->= app❆1_if_reach_1(_1) 31: app(app❆1_if_reach_1(_1),_2) ->= app❆2_if_reach_1(_1,_2) 32: app(app❆2_if_reach_1(_1,_2),_3) ->= app❆3_if_reach_1(_1,_2,_3) 33: app(app❆3_if_reach_1(_1,_2,_3),_4) ->= app❆4_if_reach_1(_1,_2,_3,_4) 34: app(app❆4_if_reach_1(_1,_2,_3,_4),_5) ->= app❆5_if_reach_1(_1,_2,_3,_4,_5) 35: app(or(),_1) ->= app❆1_or(_1) 36: app(app❆1_or(_1),_2) ->= app❆2_or(_1,_2) 37: app(map(),_1) ->= app❆1_map(_1) 38: app(app❆1_map(_1),_2) ->= app❆2_map(_1,_2) 39: app(edge(),_1) ->= app❆1_edge(_1) 40: app(app❆1_edge(_1),_2) ->= app❆2_edge(_1,_2) 41: app(app❆2_edge(_1,_2),_3) ->= app❆3_edge(_1,_2,_3) 42: app(reach(),_1) ->= app❆1_reach(_1) 43: app(app❆1_reach(_1),_2) ->= app❆2_reach(_1,_2) 44: app(app❆2_reach(_1,_2),_3) ->= app❆3_reach(_1,_2,_3) 45: app(app❆3_reach(_1,_2,_3),_4) ->= app❆4_reach(_1,_2,_3,_4) 46: app(if_reach_2(),_1) ->= app❆1_if_reach_2(_1) 47: app(app❆1_if_reach_2(_1),_2) ->= app❆2_if_reach_2(_1,_2) 48: app(app❆2_if_reach_2(_1,_2),_3) ->= app❆3_if_reach_2(_1,_2,_3) 49: app(app❆3_if_reach_2(_1,_2,_3),_4) ->= app❆4_if_reach_2(_1,_2,_3,_4) 50: app(app❆4_if_reach_2(_1,_2,_3,_4),_5) ->= app❆5_if_reach_2(_1,_2,_3,_4,_5) 51: app(filter2(),_1) ->= app❆1_filter2(_1) 52: app(app❆1_filter2(_1),_2) ->= app❆2_filter2(_1,_2) 53: app(app❆2_filter2(_1,_2),_3) ->= app❆3_filter2(_1,_2,_3) 54: app(app❆3_filter2(_1,_2,_3),_4) ->= app❆4_filter2(_1,_2,_3,_4) Number of strict rules: 20 Direct Order(PosReal,>,Poly) ... failed. Dependency Pairs: #1: #app(app❆1_filter(_1),_2) ->? #app❆2_filter(_1,_2) #2: #app(app❆1_map(_1),_2) ->? #app❆2_map(_1,_2) #3: #app❆5_if_reach_1(true(),x,y,app❆3_edge(u,v,i),h) -> #app❆5_if_reach_2(app❆2_eq(y,v),x,y,app❆3_edge(u,v,i),h) #4: #app❆5_if_reach_1(true(),x,y,app❆3_edge(u,v,i),h) -> #app❆2_eq(y,v) #5: #app(app❆3_reach(_1,_2,_3),_4) ->? #app❆4_reach(_1,_2,_3,_4) #6: #app❆5_if_reach_1(false(),x,y,app❆3_edge(u,v,i),h) -> #app❆4_reach(x,y,i,app❆3_edge(u,v,h)) #7: #app❆5_if_reach_2(false(),x,y,app❆3_edge(u,v,i),h) -> #app❆2_or(app❆4_reach(x,y,i,h),app❆4_reach(v,y,app❆2_union(i,h),empty())) #8: #app❆5_if_reach_2(false(),x,y,app❆3_edge(u,v,i),h) -> #app❆4_reach(x,y,i,h) #9: #app❆5_if_reach_2(false(),x,y,app❆3_edge(u,v,i),h) -> #app❆4_reach(v,y,app❆2_union(i,h),empty()) #10: #app❆5_if_reach_2(false(),x,y,app❆3_edge(u,v,i),h) -> #app❆2_union(i,h) #11: #app❆4_filter2(false(),f,x,xs) -> #app❆2_filter(f,xs) #12: #app❆4_reach(x,y,app❆3_edge(u,v,i),h) -> #app❆5_if_reach_1(app❆2_eq(x,u),x,y,app❆3_edge(u,v,i),h) #13: #app❆4_reach(x,y,app❆3_edge(u,v,i),h) -> #app❆2_eq(x,u) #14: #app(app❆1_eq(_1),_2) ->? #app❆2_eq(_1,_2) #15: #app(app❆4_if_reach_1(_1,_2,_3,_4),_5) ->? #app❆5_if_reach_1(_1,_2,_3,_4,_5) #16: #app(app❆1_union(_1),_2) ->? #app❆2_union(_1,_2) #17: #app❆4_filter2(true(),f,x,xs) -> #app❆2_filter(f,xs) #18: #app(app❆1_or(_1),_2) ->? #app❆2_or(_1,_2) #19: #app❆2_map(f,app❆2_cons(x,xs)) -> #app(f,x) #20: #app❆2_map(f,app❆2_cons(x,xs)) -> #app❆2_map(f,xs) #21: #app(app❆3_filter2(_1,_2,_3),_4) ->? #app❆4_filter2(_1,_2,_3,_4) #22: #app❆2_union(app❆3_edge(x,y,i),h) -> #app❆2_union(i,h) #23: #app❆2_eq(app❆1_s(x),app❆1_s(y)) -> #app❆2_eq(x,y) #24: #app(app❆4_if_reach_2(_1,_2,_3,_4),_5) ->? #app❆5_if_reach_2(_1,_2,_3,_4,_5) #25: #app❆2_filter(f,app❆2_cons(x,xs)) -> #app❆4_filter2(app(f,x),f,x,xs) #26: #app❆2_filter(f,app❆2_cons(x,xs)) -> #app(f,x) Number of SCCs: 4, DPs: 16, edges: 29 SCC { #23 } Removing DPs: Order(PosReal,>,Sum)... succeeded. #app❆2_union(x1,x2) weight: 0 #app❆2_map(x1,x2) weight: 0 s() weight: 0 app❆3_if_reach_2(x1,x2,x3) weight: 0 app❆1_map(x1) weight: 0 edge() weight: 0 app❆4_filter2(x1,x2,x3,x4) weight: 0 #app❆2_eq(x1,x2) weight: x2 app❆2_map(x1,x2) weight: 0 eq() weight: 0 app❆1_edge(x1) weight: 0 false() weight: 0 app❆2_eq(x1,x2) weight: 0 app❆1_if_reach_1(x1) weight: 0 app❆5_if_reach_2(x1,x2,x3,x4,x5) weight: 0 app❆2_reach(x1,x2) weight: 0 app❆4_if_reach_2(x1,x2,x3,x4) weight: 0 #app❆4_reach(x1,x2,x3,x4) weight: 0 reach() weight: 0 if_reach_2() weight: 0 true() weight: 0 app❆2_edge(x1,x2) weight: 0 app❆1_or(x1) weight: 0 filter2() weight: 0 app❆2_filter(x1,x2) weight: 0 #app❆2_or(x1,x2) weight: 0 app❆5_if_reach_1(x1,x2,x3,x4,x5) weight: 0 #app❆5_if_reach_2(x1,x2,x3,x4,x5) weight: 0 0() weight: 0 app❆1_eq(x1) weight: 0 app❆1_union(x1) weight: 0 app❆3_edge(x1,x2,x3) weight: 0 union() weight: 0 app❆2_or(x1,x2) weight: 0 app❆2_if_reach_1(x1,x2) weight: 0 nil() weight: 0 app❆2_if_reach_2(x1,x2) weight: 0 app❆1_filter(x1) weight: 0 or() weight: 0 #app(x1,x2) weight: 0 app❆1_if_reach_2(x1) weight: 0 map() weight: 0 #app❆4_filter2(x1,x2,x3,x4) weight: 0 app❆2_filter2(x1,x2) weight: 0 app❆2_union(x1,x2) weight: 0 #app❆2_filter(x1,x2) weight: 0 app❆1_reach(x1) weight: 0 #app❆5_if_reach_1(x1,x2,x3,x4,x5) weight: 0 cons() weight: 0 app❆2_cons(x1,x2) weight: 0 app❆4_reach(x1,x2,x3,x4) weight: 0 empty() weight: 0 filter() weight: 0 app❆1_s(x1) weight: (/ 1 2) + x1 if_reach_1() weight: 0 app❆3_reach(x1,x2,x3) weight: 0 app❆1_filter2(x1) weight: 0 app❆3_if_reach_1(x1,x2,x3) weight: 0 app❆1_cons(x1) weight: 0 app❆4_if_reach_1(x1,x2,x3,x4) weight: 0 app❆3_filter2(x1,x2,x3) weight: 0 app(x1,x2) weight: 0 Usable rules: { } Removed DPs: #23 Number of SCCs: 3, DPs: 15, edges: 28 SCC { #22 } Removing DPs: Order(PosReal,>,Sum)... succeeded. #app❆2_union(x1,x2) weight: x1 #app❆2_map(x1,x2) weight: 0 s() weight: 0 app❆3_if_reach_2(x1,x2,x3) weight: 0 app❆1_map(x1) weight: 0 edge() weight: 0 app❆4_filter2(x1,x2,x3,x4) weight: 0 #app❆2_eq(x1,x2) weight: 0 app❆2_map(x1,x2) weight: 0 eq() weight: 0 app❆1_edge(x1) weight: 0 false() weight: 0 app❆2_eq(x1,x2) weight: 0 app❆1_if_reach_1(x1) weight: 0 app❆5_if_reach_2(x1,x2,x3,x4,x5) weight: 0 app❆2_reach(x1,x2) weight: 0 app❆4_if_reach_2(x1,x2,x3,x4) weight: 0 #app❆4_reach(x1,x2,x3,x4) weight: 0 reach() weight: 0 if_reach_2() weight: 0 true() weight: 0 app❆2_edge(x1,x2) weight: 0 app❆1_or(x1) weight: 0 filter2() weight: 0 app❆2_filter(x1,x2) weight: 0 #app❆2_or(x1,x2) weight: 0 app❆5_if_reach_1(x1,x2,x3,x4,x5) weight: 0 #app❆5_if_reach_2(x1,x2,x3,x4,x5) weight: 0 0() weight: 0 app❆1_eq(x1) weight: 0 app❆1_union(x1) weight: 0 app❆3_edge(x1,x2,x3) weight: (/ 1 2) + x3 union() weight: 0 app❆2_or(x1,x2) weight: 0 app❆2_if_reach_1(x1,x2) weight: 0 nil() weight: 0 app❆2_if_reach_2(x1,x2) weight: 0 app❆1_filter(x1) weight: 0 or() weight: 0 #app(x1,x2) weight: 0 app❆1_if_reach_2(x1) weight: 0 map() weight: 0 #app❆4_filter2(x1,x2,x3,x4) weight: 0 app❆2_filter2(x1,x2) weight: 0 app❆2_union(x1,x2) weight: 0 #app❆2_filter(x1,x2) weight: 0 app❆1_reach(x1) weight: 0 #app❆5_if_reach_1(x1,x2,x3,x4,x5) weight: 0 cons() weight: 0 app❆2_cons(x1,x2) weight: 0 app❆4_reach(x1,x2,x3,x4) weight: 0 empty() weight: 0 filter() weight: 0 app❆1_s(x1) weight: (/ 1 2) if_reach_1() weight: 0 app❆3_reach(x1,x2,x3) weight: 0 app❆1_filter2(x1) weight: 0 app❆3_if_reach_1(x1,x2,x3) weight: 0 app❆1_cons(x1) weight: 0 app❆4_if_reach_1(x1,x2,x3,x4) weight: 0 app❆3_filter2(x1,x2,x3) weight: 0 app(x1,x2) weight: 0 Usable rules: { } Removed DPs: #22 Number of SCCs: 2, DPs: 14, edges: 27 SCC { #1 #2 #11 #17 #19..21 #25 #26 } Removing DPs: Order(PosReal,>,Sum)... succeeded. #app❆2_union(x1,x2) weight: 0 #app❆2_map(x1,x2) weight: x2 s() weight: 0 app❆3_if_reach_2(x1,x2,x3) weight: (/ 9 32) + x1 + x3 app❆1_map(x1) weight: (/ 3 32) edge() weight: 0 app❆4_filter2(x1,x2,x3,x4) weight: (/ 3 8) + x1 + x2 + x4 #app❆2_eq(x1,x2) weight: 0 app❆2_map(x1,x2) weight: (/ 3 16) + x1 eq() weight: 0 app❆1_edge(x1) weight: (/ 3 32) false() weight: 0 app❆2_eq(x1,x2) weight: (/ 11 32) + x1 + x2 app❆1_if_reach_1(x1) weight: (/ 3 32) + x1 app❆5_if_reach_2(x1,x2,x3,x4,x5) weight: (/ 15 32) + x1 + x2 + x4 + x5 app❆2_reach(x1,x2) weight: (/ 3 16) + x2 app❆4_if_reach_2(x1,x2,x3,x4) weight: (/ 3 8) + x1 + x2 + x4 #app❆4_reach(x1,x2,x3,x4) weight: 0 reach() weight: 0 if_reach_2() weight: 0 true() weight: 0 app❆2_edge(x1,x2) weight: (/ 3 16) + x1 app❆1_or(x1) weight: (/ 3 32) + x1 filter2() weight: 0 app❆2_filter(x1,x2) weight: (/ 13 32) + x1 #app❆2_or(x1,x2) weight: 0 app❆5_if_reach_1(x1,x2,x3,x4,x5) weight: (/ 15 32) + x1 #app❆5_if_reach_2(x1,x2,x3,x4,x5) weight: 0 0() weight: 0 app❆1_eq(x1) weight: (/ 3 32) app❆1_union(x1) weight: (/ 3 32) + x1 app❆3_edge(x1,x2,x3) weight: (/ 9 32) + x1 + x2 + x3 union() weight: 0 app❆2_or(x1,x2) weight: (/ 3 16) + x1 + x2 app❆2_if_reach_1(x1,x2) weight: (/ 3 16) + x2 nil() weight: 0 app❆2_if_reach_2(x1,x2) weight: (/ 3 16) + x2 app❆1_filter(x1) weight: (/ 3 32) or() weight: 0 #app(x1,x2) weight: (/ 1 16) + x2 app❆1_if_reach_2(x1) weight: (/ 3 32) + x1 map() weight: 0 #app❆4_filter2(x1,x2,x3,x4) weight: (/ 1 32) + x4 app❆2_filter2(x1,x2) weight: (/ 3 16) app❆2_union(x1,x2) weight: (/ 3 16) + x2 #app❆2_filter(x1,x2) weight: x2 app❆1_reach(x1) weight: (/ 3 32) + x1 #app❆5_if_reach_1(x1,x2,x3,x4,x5) weight: 0 cons() weight: 0 app❆2_cons(x1,x2) weight: (/ 3 16) + x1 + x2 app❆4_reach(x1,x2,x3,x4) weight: (/ 1 2) + x2 + x3 empty() weight: 0 filter() weight: 0 app❆1_s(x1) weight: (/ 3 32) + x1 if_reach_1() weight: 0 app❆3_reach(x1,x2,x3) weight: (/ 9 32) + x1 app❆1_filter2(x1) weight: (/ 3 32) + x1 app❆3_if_reach_1(x1,x2,x3) weight: (/ 9 32) app❆1_cons(x1) weight: (/ 3 32) app❆4_if_reach_1(x1,x2,x3,x4) weight: (/ 3 8) + x1 + x2 + x3 app❆3_filter2(x1,x2,x3) weight: (/ 9 32) + x1 + x2 app(x1,x2) weight: (/ 1 16) + x1 Usable rules: { } Removed DPs: #1 #2 #11 #17 #19..21 #25 #26 Number of SCCs: 1, DPs: 5, edges: 7 SCC { #3 #6 #8 #9 #12 } Removing DPs: Order(PosReal,>,Sum)... succeeded. #app❆2_union(x1,x2) weight: 0 #app❆2_map(x1,x2) weight: 0 s() weight: 0 app❆3_if_reach_2(x1,x2,x3) weight: (/ 9 32) + x1 + x3 app❆1_map(x1) weight: (/ 3 32) edge() weight: 0 app❆4_filter2(x1,x2,x3,x4) weight: (/ 3 8) + x1 + x2 + x4 #app❆2_eq(x1,x2) weight: 0 app❆2_map(x1,x2) weight: (/ 3 16) + x1 eq() weight: 0 app❆1_edge(x1) weight: (/ 3 32) false() weight: 0 app❆2_eq(x1,x2) weight: (/ 3 16) + x1 + x2 app❆1_if_reach_1(x1) weight: (/ 3 32) + x1 app❆5_if_reach_2(x1,x2,x3,x4,x5) weight: (/ 15 32) + x1 + x2 + x4 + x5 app❆2_reach(x1,x2) weight: (/ 3 16) + x2 app❆4_if_reach_2(x1,x2,x3,x4) weight: (/ 3 8) + x1 + x2 + x4 #app❆4_reach(x1,x2,x3,x4) weight: (/ 1 32) + x3 + x4 reach() weight: 0 if_reach_2() weight: 0 true() weight: 0 app❆2_edge(x1,x2) weight: (/ 3 16) + x1 app❆1_or(x1) weight: (/ 3 32) + x1 filter2() weight: 0 app❆2_filter(x1,x2) weight: (/ 13 32) + x1 #app❆2_or(x1,x2) weight: 0 app❆5_if_reach_1(x1,x2,x3,x4,x5) weight: (/ 15 32) #app❆5_if_reach_2(x1,x2,x3,x4,x5) weight: x4 + x5 0() weight: 0 app❆1_eq(x1) weight: (/ 3 32) app❆1_union(x1) weight: (/ 3 32) + x1 app❆3_edge(x1,x2,x3) weight: (/ 9 32) + x1 + x2 + x3 union() weight: 0 app❆2_or(x1,x2) weight: (/ 3 16) + x1 + x2 app❆2_if_reach_1(x1,x2) weight: (/ 3 16) + x2 nil() weight: 0 app❆2_if_reach_2(x1,x2) weight: (/ 3 16) + x2 app❆1_filter(x1) weight: (/ 3 32) or() weight: 0 #app(x1,x2) weight: (/ 1 16) app❆1_if_reach_2(x1) weight: (/ 3 32) + x1 map() weight: 0 #app❆4_filter2(x1,x2,x3,x4) weight: (/ 1 32) app❆2_filter2(x1,x2) weight: (/ 3 16) app❆2_union(x1,x2) weight: (/ 3 16) + x1 + x2 #app❆2_filter(x1,x2) weight: 0 app❆1_reach(x1) weight: (/ 3 32) + x1 #app❆5_if_reach_1(x1,x2,x3,x4,x5) weight: (/ 1 32) + x4 + x5 cons() weight: 0 app❆2_cons(x1,x2) weight: (/ 3 16) + x1 + x2 app❆4_reach(x1,x2,x3,x4) weight: (/ 1 2) + x2 empty() weight: 0 filter() weight: 0 app❆1_s(x1) weight: (/ 3 32) + x1 if_reach_1() weight: 0 app❆3_reach(x1,x2,x3) weight: (/ 9 32) + x1 app❆1_filter2(x1) weight: (/ 3 32) + x1 app❆3_if_reach_1(x1,x2,x3) weight: (/ 9 32) app❆1_cons(x1) weight: (/ 3 32) app❆4_if_reach_1(x1,x2,x3,x4) weight: (/ 3 8) + x1 + x2 + x3 app❆3_filter2(x1,x2,x3) weight: (/ 9 32) + x1 + x2 app(x1,x2) weight: (/ 1 16) + x1 Usable rules: { 7 8 } Removed DPs: #3 #8 #9 Number of SCCs: 1, DPs: 2, edges: 2 SCC { #6 #12 } Removing DPs: Order(PosReal,>,Sum)... succeeded. #app❆2_union(x1,x2) weight: 0 #app❆2_map(x1,x2) weight: 0 s() weight: 0 app❆3_if_reach_2(x1,x2,x3) weight: (/ 9 32) + x1 + x3 app❆1_map(x1) weight: (/ 3 32) edge() weight: 0 app❆4_filter2(x1,x2,x3,x4) weight: (/ 3 8) + x1 + x2 + x4 #app❆2_eq(x1,x2) weight: 0 app❆2_map(x1,x2) weight: (/ 3 16) + x1 eq() weight: 0 app❆1_edge(x1) weight: (/ 3 32) false() weight: 0 app❆2_eq(x1,x2) weight: (/ 3 16) + x1 + x2 app❆1_if_reach_1(x1) weight: (/ 3 32) + x1 app❆5_if_reach_2(x1,x2,x3,x4,x5) weight: (/ 15 32) + x1 + x2 + x4 + x5 app❆2_reach(x1,x2) weight: (/ 3 16) + x2 app❆4_if_reach_2(x1,x2,x3,x4) weight: (/ 3 8) + x1 + x2 + x4 #app❆4_reach(x1,x2,x3,x4) weight: (/ 1 16) + x3 reach() weight: 0 if_reach_2() weight: 0 true() weight: 0 app❆2_edge(x1,x2) weight: (/ 3 16) + x1 app❆1_or(x1) weight: (/ 3 32) + x1 filter2() weight: 0 app❆2_filter(x1,x2) weight: (/ 13 32) + x1 #app❆2_or(x1,x2) weight: 0 app❆5_if_reach_1(x1,x2,x3,x4,x5) weight: (/ 15 32) #app❆5_if_reach_2(x1,x2,x3,x4,x5) weight: 0 0() weight: 0 app❆1_eq(x1) weight: (/ 3 32) app❆1_union(x1) weight: (/ 3 32) + x1 app❆3_edge(x1,x2,x3) weight: (/ 9 32) + x1 + x2 + x3 union() weight: 0 app❆2_or(x1,x2) weight: (/ 3 16) + x1 + x2 app❆2_if_reach_1(x1,x2) weight: (/ 3 16) + x2 nil() weight: 0 app❆2_if_reach_2(x1,x2) weight: (/ 3 16) + x2 app❆1_filter(x1) weight: (/ 3 32) or() weight: 0 #app(x1,x2) weight: (/ 1 16) app❆1_if_reach_2(x1) weight: (/ 3 32) + x1 map() weight: 0 #app❆4_filter2(x1,x2,x3,x4) weight: (/ 1 32) app❆2_filter2(x1,x2) weight: (/ 3 16) app❆2_union(x1,x2) weight: (/ 3 16) + x1 + x2 #app❆2_filter(x1,x2) weight: 0 app❆1_reach(x1) weight: (/ 3 32) + x1 #app❆5_if_reach_1(x1,x2,x3,x4,x5) weight: (/ 1 32) + x4 cons() weight: 0 app❆2_cons(x1,x2) weight: (/ 3 16) + x1 + x2 app❆4_reach(x1,x2,x3,x4) weight: (/ 1 2) + x2 empty() weight: 0 filter() weight: 0 app❆1_s(x1) weight: (/ 3 32) + x1 if_reach_1() weight: 0 app❆3_reach(x1,x2,x3) weight: (/ 9 32) + x1 app❆1_filter2(x1) weight: (/ 3 32) + x1 app❆3_if_reach_1(x1,x2,x3) weight: (/ 9 32) app❆1_cons(x1) weight: (/ 3 32) app❆4_if_reach_1(x1,x2,x3,x4) weight: (/ 3 8) + x1 + x2 + x3 app❆3_filter2(x1,x2,x3) weight: (/ 9 32) + x1 + x2 app(x1,x2) weight: (/ 1 16) + x1 Usable rules: { } Removed DPs: #6 #12 Number of SCCs: 0, DPs: 0, edges: 0 YES