Input TRS: 1: f(true(),xs) -> f(isList(xs),append(cons(a(),nil()),xs)) 2: isList(nil()) -> true() 3: isList(cons(x,xs)) -> isList(xs) 4: append(nil(),ys) -> ys 5: append(cons(x,xs),ys) -> cons(x,append(xs,ys)) Number of strict rules: 5 Direct Order(PosReal,>,Poly) ... failed. Freezing append 1: f(true(),xs) -> f(isList(xs),append❆1_cons(a(),nil(),xs)) 2: isList(nil()) -> true() 3: isList(cons(x,xs)) -> isList(xs) 4: append❆1_nil(ys) -> ys 5: append❆1_cons(x,xs,ys) -> cons(x,append(xs,ys)) 6: append(cons(_1,_2),_3) ->= append❆1_cons(_1,_2,_3) 7: append(nil(),_1) ->= append❆1_nil(_1) Number of strict rules: 5 Direct Order(PosReal,>,Poly) ... failed. Dependency Pairs: #1: #append(cons(_1,_2),_3) ->? #append❆1_cons(_1,_2,_3) #2: #append(nil(),_1) ->? #append❆1_nil(_1) #3: #append❆1_cons(x,xs,ys) -> #append(xs,ys) #4: #isList(cons(x,xs)) -> #isList(xs) #5: #f(true(),xs) -> #f(isList(xs),append❆1_cons(a(),nil(),xs)) #6: #f(true(),xs) -> #isList(xs) #7: #f(true(),xs) -> #append❆1_cons(a(),nil(),xs) Number of SCCs: 3, DPs: 4, edges: 4 SCC { #4 } Removing DPs: Order(PosReal,>,Sum)... succeeded. a() weight: 0 #append(x1,x2) weight: 0 #append❆1_cons(x1,x2,x3) weight: 0 append❆1_nil(x1) weight: 0 true() weight: 0 f(x1,x2) weight: 0 append(x1,x2) weight: 0 isList(x1) weight: 0 nil() weight: 0 #f(x1,x2) weight: 0 #isList(x1) weight: x1 cons(x1,x2) weight: (/ 1 2) + x2 append❆1_cons(x1,x2,x3) weight: 0 #append❆1_nil(x1) weight: 0 Usable rules: { } Removed DPs: #4 Number of SCCs: 2, DPs: 3, edges: 3 SCC { #5 } Removing DPs: Order(PosReal,>,Sum)... Order(PosReal,>,Max)... QLPOpS... Order(PosReal,>,MaxSum)... QWPOpS(PosReal,>,MaxSum)... Order(PosReal,>,Sum-Sum; PosReal,≥,Sum-Sum)... Order(PosReal,>,Sum-Sum; NegReal,≥,Sum)... Order(PosReal,>,MaxSum-Sum; NegReal,≥,Sum)... failed. Removing edges: failed. Finding a loop... failed. MAYBE