Lecture Note

Software Design Methdologies
1 Scope and Goal
2 Representation of the World
3 Reuse
4 Information Hiding Principle
5 Superiority of OOT
6 Static Modeling Techniques
7 Dynamic Modeling
8 Concurrency
9 UML2
10 Outline of UP
11 Elevator Control System
12 Product Line
13 Aspect Oriented
14 Achievments of SE