Media Creation
Aims This lecture overviews the basic concept of media creation and user interface, and gives a variety of creation methods with media systematically.

In the first term, we survey the technologies and features of digital media, such as digital image and computer graphics.
In the second term, we will be focusing on the interaction between human and artifacts, and going to analyze ease-of use and difficult to use everyday things.
In the following part of the lecture, we will cover some human interface topics, including, the concept of real-world user interface and ubiquitous computing, and human-interface method and killer applications for ubiquitous computing.


1. Introduction: media and representation
2. Elements of representation
3. Progress of computer and CG technology
4. Pictorial representation and CG
5. Analysis and representation of motion
6. Information transmission
7. Digital media as interface
8. Real and Virtual
9. Digital Amusement
10. Media and Art: Interactive representation media
11. User interface for everyday things
12. Real-world interface
13. Ubiquitous computing
14. Everyday comuting
15. Examination

Miyata takes charge of from #1 to #10 in the above schedule.
Prof.Siio @ Ochanomizu Joshi Univ. takes charge of from #11 to #14.


Based on homeworks, reports and final examination.


Special Topics in Digital Media for Human Creative Activities
Aims We discuss the advanced topics on mediating methodologies mainly by means of digital media. For underlying the advances of the various media technologies, we are exploring a new field of information sciences, engineerings and arts that enhance human creative activities. We also discuss advanced topics on media technology for facilitating human experiences. In particular, we discuss input and output methods of the five senses as components of interactive media and communication robots.
Contents (1) Understanding the nature of digital visual information, and considering about the application of computer graphics in next generation.
(2) Understanding creative knowledge work in design, meta-design cognition, and feasibility of design works supported by digital media.
(3) Understanding input and output methods not only of auditory and visual but also of tactile, olfactory and gustatory data for facilitating human experiences..
(4) Understanding how we can design and evaluate communication robots as media for facilitating human experiences.
Schedule 1. Advanced topics in digital visual information
2. Advanced topics in real-time CG
3. Exercises in real-time CG
4. Discussion: CG in next generation
5. Advanced topics in design knowledge studies
6. Advanced topics in digital design
7. Discussion: meta-design
8. Multimedia input and output methods: overview
9. Multimedia input and output methods: case study
10. Multimedia input and output methods: application systems
11. Multimedia input and output methods; discussion
12. Design of intelligent robots (1)
13. Design of intelligent robots (2)
14. Design and evaluation of human-robot interactions (1)
15. Design and evaluation of human-robot interactions (2)

This course will be presented in English biennially.
Miyata takes charge of from #1 to #4 in the above schedule.

Evaluation The grade is evaluated by the quality of the study or survey report to be presented during the lecture, and the final report.