Thank you for making our symposium such an meaningful event.
We could not have done it without all of you: attendees, speakers, student staffs, staffs, organizing committee, of course including those who could not join but showed interests for their limited time.
So again thank you (36 participants) for taking time out of your busy lives to visit us in Ishikawa campus of JAIST. We are in the process of creating the proceedings. Also, we are planning to hold international conferences related to STEAM, creativity and innovation. So we hope our further cooperation in near future.
We are facing the “Super Smart society” that technology replaces many of human jobs, and it encourages us to rethink the way of knowing rather than acquiring the required knowledge through the parochial isolation in teaching and research. However, the socio-technical problems arising around us are getting more and more complex, and we need to equip ourselves with a new set of knowledge and skills to handle those complex problems. Here, we have introduced STEAM (science, technology, engineering, art, and mathematics) education as an integrated learning method. Numbers of research have shown that the students who experienced STEAM learning can have a higher chance to initiate innovations.
In this regards, we organized an international symposium on STEAM Learning, to be held on 20th April, 2019 at the room A1, High-tech center. 7 guest speakers will give insightful speeches from various point of view. The detailed program is as follow.
We are looking forward to seeing you at the symposium. No registration is required, and it’s free of charge.
Feel free to give a comment or ask me any question, if you have.
The chair of the symposium,
Associate Professor, Eunyoung Kim
Saturday, April 20, 2019
10:10 – 10:20 : Registration (checking presentation setting)
10:20 – 10:30 : Welcoming remarks, Prof. Y. Nagai, Vice President of JAIST
10:30 – 12:10: Keynote speech (40 min presentation + 10 min Q&A)
10:30 – 11:20 Prof. Coleen O’Connell, Lesley University, USA, ” The Evolution of Trans-disciplinary Education: Why We Need STEAM Education”
11:20- 12:10 Prof. S. Kim, Ewha Women’s University, Korea. “STEAM Education in Korea”
12:10 – 13:50 : Lunch break
13:50 – 16:50 : Panel session ” STEAM Learning in higher education : Science, Technology, Engineering, Math, Art and Game “
(20 min presentation + 10 min Q&A) Chaired by Prof. E. Kim, JAIST
13:50-14:20 Prof. Y. Nagai & K.Yabuuchi, JAIST “Learning Creativity by Art-Science-Technology”
14:20-14:50 Dr. Briffod, The Univ. of Tokyo and
Prof. E. Kim, JAIST , “ Engineering in STEAM Education: a case study of French Engineering Schools”
14:50-15:20 Prof. J. Lee and J. Woo , Soonchunhyang Univ. ” The effects of gamification-based teaching math in higher education on student achievement and attitudes”
15:20–15:35 : Tea break
15:35-16:05 Prof. A. Yamada, Tamagawa University, “The need for STEAM in Society 5.0, an era of societal and technological fusion”
16:05-16:35 Prof. A. Shimogohri, Hakodate College of Technology, ” A study on Evaluation of STEAM Learning”. (In Japanese)
16:50-17:20 Discussion and closing remarks
17:20- Networking and campus / lab visit (On request)
We had a kick-off meeting for organizing an international symposium of STEAM Learning 2019 and launching a research project for STEAM Learning.
The attendees were:
Prof. Yukari Nagai, Vice president of JAIST, and Head of JAIST Innovation Design International Research Center
Associate Prof. Eunyoung Kim, Human Life Design Area, Chair of the international symposium of STEAM Learning 2019 at JAIST
Associate Prof. Hiroshi Suzuki, Painting Department, Kanazawa College of Art, Project leader of Daichi no Seiza (Constellations of the Earth) https://daichinoseiza.info/
Associate Prof. Yuu Kimura, Graduate school of professional development of Teachers, University of Fukui
Prof. Akio Shimogori, Hakodate National College of Technology, Leader of several research projects regarding learning design for enhancing thinking skills
Lecturer Minatsu Ariga, Tohoku University of Art and Design, Researcher of art thinking and therapy, and multiple intelligences
Assistant professor Kumi Yabuuchi, Human Life Design Area, metal craft artist
We scheduled the symposium on April 20th, and the venue will be the building of Knowledge Science, JAIST, Ishikawa prefecture, Japan. It is located near Kanazawa, which is calm and attractive city as it is designated as “creative city” by Unesco since 2009.
The tentative program is:
April 20, 2019
10:00 – 10:20 : registration (checking presentation setting)
10:20 – 10:30 : Welcoming remarks
10:30 – 11:00: Keynote speech by Prof. Coleen O’Connell, Lesley University, USA
11:00 – 14:30 : Panel session
STEAM Learning in higher education : Science, Technology, Art and Game
- Y. Nagai “Advanced STEAM Learning for creating innovations”
- Kim, Briffod “ STEAM Learning in EU: Trends and experiences in Grandes écoles
12:00 – 13:30 : Lunch break
- Lee : Designing a game for learning math in higher education
- Not decided yet (Japanese speech available)
14:30 – 16:00 : Discussion and Networking
We would like to invite you as a presenter. Any topic related to designing a creative way of learning in university is welcoming. Except the presenters, there will be active researchers who want to promote STEAM learning project in worldwide.