The kick-off meeting was held.

We had a kick-off meeting for organizing an international symposium of STEAM Learning 2019 and launching a research project for STEAM Learning.

The attendees were:

Prof. Yukari Nagai, Vice president of JAIST, and Head of JAIST Innovation Design International Research Center

Associate Prof. Eunyoung Kim, Human Life Design Area, Chair of the international symposium of STEAM Learning 2019 at JAIST

Associate Prof. Hiroshi Suzuki, Painting Department, Kanazawa College of Art, Project leader of Daichi no Seiza (Constellations of the Earth) https://daichinoseiza.info/

Associate Prof. Yuu Kimura, Graduate school of professional development of Teachers, University of Fukui

Prof. Akio Shimogori, Hakodate National College of Technology, Leader of several research projects regarding learning design for enhancing thinking skills

Lecturer Minatsu Ariga, Tohoku University of Art and Design, Researcher of art thinking and therapy, and multiple intelligences

Assistant professor Kumi Yabuuchi, Human Life Design Area, metal craft artist

We scheduled the symposium on April 20th, and the venue will be the building of Knowledge Science, JAIST, Ishikawa prefecture, Japan. It is located near Kanazawa, which is calm and attractive city as it is designated as “creative city” by Unesco since 2009.

The tentative program is:

April 20, 2019

10:00 – 10:20 : registration (checking presentation setting)

10:20 – 10:30 : Welcoming remarks

10:30 – 11:00: Keynote speech by Prof. Coleen O’Connell, Lesley University, USA

11:00 – 14:30 : Panel session

STEAM Learning in higher education : Science, Technology, Art and Game

  • Y. Nagai “Advanced STEAM Learning for creating innovations”
  • Kim, Briffod “ STEAM Learning in EU: Trends and experiences in Grandes écoles

12:00 – 13:30 : Lunch break

  • Lee : Designing a game for learning math in higher education
  • Not decided yet (Japanese speech available)

14:30 – 16:00 : Discussion and Networking

We would like to invite you as a presenter. Any topic related to designing a creative way of learning in university is welcoming. Except the presenters, there will be active researchers who want to promote STEAM learning project in worldwide.