
Staff
| Professor:Kazunori Miyata | Computer Graphics, Media Art, Media Integration | miyata[at]jaist.ac.jp |
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Internal Joint Researcher
| Assoc. Professor:Haoran Xie | Computer Graphics, HCI, Digital Fabrication | xie[at]jaist.ac.jp |
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2025
Doctor Course
| Takashi Nakamura | Testing a Hypothesis Regarding the Cause of Players' Increased Scores by Analyzing Play Data |
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| Akiko Sato | A proposal to support the creation of research materials for scientific researchers by systematizing graphic design methods |
| Yoshihiko Suwa | Reducing Metamerism in Internet Shopping - Development of Augmented Reality Services for Smartphones |
| Hirokazu Yasuhara | Research on the design of interactive content that encourages "learning" in humans |
| Zheng Xiaojie | A Study on the Aesthetic Evaluation of Chinese Ink Painting Based on Computer Vision |
| Wang Hange | MagicLiveRoom: A Live Streaming System Bridging Virtual Avatars with Real-World Objects and Environments |
| Chen Xiaoru | A System to Support Creativity in Urban Planning: Deep Learning-Based Synthesis from User Sketches |
| Tatsuo Yoshida | [Perfect Scale]-Existence of a sense that perceives space whthin the Cross-Reality world- |
| Bai Bingyuan | Bridging Modalities in Histopathology: Weakly Supervised Multi-Label Classification and Segmentation |
| He Sizhuo | Next-Generation Cel-Look Rendering Based on 2.5D Cartoon Models |
Master Course
| Ding Yaolong | Support for creation of augmented reality game stages based on real room layouts |
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| Liu Xiangyu | Development of a method for rendering gemstones with cat's eye and star effects |
| Sakura Oikawa | Analysis of the elements of drawing inconsistency in hybrid animations using CNN |
| Akira Kondoh | 3DCG representation of hand-drawn animation techniques for "ghost" effect |
| Katsuki Shijo | Verification of a method for presenting a sense of movement in virtual space and a tactile sense of the ground environment using wind force and vibration |
| Shogo Hori | Construction of a cross-modal bidirectional generation model of sound and image |
| Manami Kado | Driving Assistance System Combining Eye Guidance and Timing Suggestion for Right Turns at Intersections |
| Sun, Zhaoshi | TBD |
| Yan, Yuanyuan | TBD |
| Yuta Matsuo | TBD |
| Takamizu Nakada | TBD |
| Du, Juncai | TBD |
| Mihiro Watanabe | TBD |
| Satomi Yamazaki | TBD |
Doctor
| Harutaka Matsunaga | Proposal and Demonstration of a Three-Step Framework for Reducing the Skill Gap in CG Education at Japanese Vocational Schools |
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2024
Doctor
| Li Sicheng | Character Design under Multiplel Inputs Based on Generative Models |
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Master
| Yuuka Inoue | Study on the Effects of Emotionally Evocative Cubic Robot Movements on Memory and Impressions |
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| Chi Cheng | Enhancing single-view 3D reconstruction of chairs: addressing occlusion and limited perspective challenges |
| Takaya Sasaki | Development and evaluation of an application to help users improve their colorimetric skills |
| Shuhei Yamaguchi | Effects of Arm Swing and Leg Vibratory Stimulation on the Virtual Walking Experience |
| Nanami Hirokawa | Chopstick operation analysis using a hand posture estimation model and development and evaluation of a chopstick holding visualization application |
| Akiyuki Muramatsu | Effects of initial biting sound on mastication experience |
2023
Doctor
| Tomohiro Hibino | Study of Avatar Creation System in VR Using Topology Independent Analysis for Avatar Data Set(K) |
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| Shogo Yoshida | Production Support Using Staging Methods to Encourage Collaborative Creation with Visual and Haptic Information(K) |
| Peng, Yichen | Ambiguous-to-concrete Realistic Human Image Synthetic via Generative Model(I) |
| SANKAEWTHONG, Sukhum | Facade Design by Biomimicry Method to Effectively Control Air Ventilation in Working Space(K) |
| Lee Jen-Tun | A Research on Development of Intuitive and Immersive Interactions for Virtual Reality (K) |
Master
| BAI Bingyuan | Isolated Japanese Language Recognition Based on Image Entropy Variation Rate and Score-Level Multi-cue Fusion (I) |
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| HE Sizhuo | 3D Stroke-based 2.5D Models (K) |
| Daiki Kato | The Impact of Plate Margins on Appetite in Pasta Dishes (K) |
| Ryo Furuhama | How to Create Fear in VR Horror Games using Cross-modal Perception with Wind (K) |
| Ryusuke Toshima | Emotion Estimation System with Multimodal Analysis for Communication Support in Online Meeting |
| Takehiro Hosokawa | Proposal for a Procedural Modeling Support System Using Interactive Genetic Algorithm (K) |
| Hazuki Mori | Verification of Mental and Physical Strain During VR Experience (K) |
| Asuka Yagami | Suggestions for men's fashion color scheme techniques that take into account the impression of the face (K) |
| Ayumi Miura | Proposal for an Automobile Design Method Using Pictorial Images (I) |
2022
Doctor
| HUANG, Zhengyu | Study on Sketch-based Art Style Drawing Assistance (I) |
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Master
| Haruka Kanayama | Illustration Recommendation and Adjustable Grid Based Reproduction Practice Support System (K) |
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| He, Yi | A method for generating garment 3D models from hand-drawn sketch input (K) |
| Liu Zhe | Fishing casting practice support system (K) |
| Kohtaro Okino | Development of a rhythm learning support system for taiko performances (K) |
| Kazuhiro Kishida | Research on tangible olfactory displays that can strongly impress fragrances (K) |
| Katsuki Funahashi | Sketch-Based Rust-Texture Design with Two-Stage Generative Model (I) |
| Masanobu Ohyori | Interactive AR System for Origami (K) |
| Wataru Ohmori | Motion illusion by vibration stimulation and enhancement of illusion effect using functional electrical stimulation (K) |
| Ryota Takigami | Investigation of changes in the sense of speed in a VR environment due to exaggerated expressions (K) |
| Tan Shimin | Devising applications of music visualisation in music education (K, research project) |
2021
Doctor
| Shi, Liangyu | A Research on Chinese Traditional Color Harmony Digitization Inheritance Method and Application (K) |
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Master
| Yuki Mishima | Automatic generation of exoskeleton characters based on the shape and bones of the input 3D model (K) |
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| Li, Sicheng | A Sketch-based 3D Animal Model Retrieval Interface with Drawing Support Functio (K) |
| Wang, Hange | Eye-makeup Guidance System Based on Eye-shape Analisys (K) |
| Yamato Igarashi | Click Gesture Recognition by Processing Image Obtained from Wrist-Worn Device Equipped with Monocular RGB Camera (K) |
| Keisuke Arihara | 2D smoke animations from 2D sketch input (I) |
| Zeng, Xiaojie | GO! GO SINGER: An auxiliary support system for singing and vocal practice (K) |
| Kento Nakashima | Providing experiential learning contents of physical phenomena in virtual space (K) |
2020
Doctor
| Bailey, Eric Nelson | Video Game Business Management Economics: Employing Industry-Level Data to Improve the Decision-Making Process (K) |
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Master
| Hiroshi Sugimori | A Study on Touchless Interface with Mouse Operations using Single RGB Camera (I) |
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| LI, Yao | A simple computational bread volume change simulation under Oven Spring heating condition (I) |
| Yoshihiko Suwa | Improvement of color reproducibility in Internet shopping: Augmented reality on smartphones by estimates indoor lighting environment (K) |
| Peng, Yichen | Sketch2Motion:Sketch-Based Interface for Human Motions Retrieval and Character Animation (K) |
| Luo, Shuyang | Generative Hair Editing:A support system for hairstyle editing based on digital painting (I) |
| Ryoma Miyauchi | A Study on a Support System for Automatic Inbtweening System Using Closed Area Labeling (I) |
| Shinichiro Hara | Using Skeletal Information to Help People LearnHow to Use Chopsticks Correctly (K) |
| Moe Matsuuchi | A system for sharing cheers among audience membersin remote live performance (K) |
| Masahiro Ohkawa | Support forproduction of hierarchical 3D dungeons by procedural modeling (I) |
| Shoko Kimura | A Study on the Effects of Facial Expression Enhancement Using a Movable Ear-Type Device Linked to Eyebrows Using Facial Expression Analysis (K) |
2019
Master
| Kohta Tanoue | Parametric Modeling of Plate Designing for Japanese Armor (K) |
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| Dazhao Xie | Body2Particles: Designing Particle Systems Using Body Gestures (K) |
| Zhizhou He | CalliShadow: Interactive User Guidance for Calligraphic Practice(K) |
| Hiroto Shimizu | Animation production support using animal pose estimation (I) |
| Kentaro Hirayama | Visual Drone Control Based on Augmented Reality (K) |
| Shogo Yoshida | A real-time illusion projection system to harmonize real space and CG characters (K) |
| Hanyang Ge | Pre-Stimuli: A study about enhancing immersion in virtual reality via accelerating human reaction using electrical muscle stimulation (K) |
2018
Master
| Shuangmei Wu | Proposal of Framework for GAN to Fit User’s Favorite Distribution for "Kawaii" (IS) |
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| Keisuke Kakizaki | A proposal of AR content authoring method enabling alignment in real space (KS) |
| Iori Fukunaka | Development of flick input interface in Virtual Reality (IS) |
| Yuuki Fujita | Generative Model Based Font Recommendation System Using Perception Classification (KS) |
| Atsushi Watatani | Trunk Training Support System from Camera Image (KS) |
| Yikang Li | A Design Interface for Balance Toy Using Automatic Weight Adjustment (KS) |
| Yu Li | A Study about phyisical stimulation method to improve fear pf VR horror game (KS) |
| Yalin Liu | Research on Avoiding Mannerism in Therapeutic Recreation (KS) |
Doctor
| Matthieu Tessier | Tangible Display and Tangible Interface: Tools for Curiousity and Discovery (KS) |
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| Naoki Kita | Computational Design of Discrete Element Layouts (KS) |
2017
Master
| Hongyu Wang | A VR haunted house changing the scale of horror according to player's heart rate (KS) |
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| Hidetoshi Kanie | A visual simulation method for curtains considering its shading performance (KS) |
| Hiroto Nishizawa | A self-learning support system for drawing actual human body model by pose estimation (IS) |
| Takumi Hatakeyama | A method for creating dining animation using reinforcement learning (IS) |
| Bailey, Eric Nelson | Improving Video Game Project Scope Decisions with Data -An Analysis of Achievements and Game Completion Rates (KS) |
2016
Master
| Akiyoshi Itoda | An Image Presentation Order to Relieve Stress Using Facial Expression Analysis |
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| Rui Wang | A Risk Evasion and Recovery Support System For Foreign Tourists Visiting Japan In Taking a Bus |
| Zhen Zeng | A Method to Improve the Digital Window With Higher spaciousness |
| Chiharu Hayashi | A Life Review Method Using Sugoroku with Miniature Models: Reduction of Burden on Care Workers Utilizing ICTs in Therapeutic Recreation |
| Bugaa Urangoo | Establishment of Educational Framework to Enhance the Business Ethics in Traditional Kutani-Industry in Japan |
2015
Master
| Robert Songer | Finding the Fun: Gameful Design of Classroom Goal Structures for Motivating Student Performanc |
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| Sayaka Tsukadaira | A Projection Mapping Generation Framework Using a Three-Dimensional Card and Smartphone |
| Hiroki Hayashi | The Influence of Human Texture Recognition and the Spatial Frequency of Textures |
| Kousei Yamanaka | A development of Smart Dustbin prompts to moral improvement |
2014
Doctor
Master
| Yu Han | Impression Investigation for Ribbon’s Knot and Bow’s Tie of Gift-Wrapping |
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| Weigao Yuan | Development of Chinese Language-game for Dementia Prevention |
| Satoshi Inada | A Study of Impression Evaluation for Chocolate Shape |
2013
Doctor
| Ken Ishibashi | A Study of Media Representation for Expressing Kansei Information |
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Master
| Takahiro Okunari | A Method of Thermal Deformation Simulation |
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| Makoto Kinoshita | A Creativity Support System for Story of Manzai |
| Sou Fukataki | A Study of Impression Evaluation Based on Sizzle Words and Texture of Rice Crackers |
2012
Doctor
| Kaisei Sakurai | A Study of Methods for Generating Aggregates in Computer Graphics |
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Master
| Susumu Shimonaka | Generation of a 3D Gear Aggregate Model that Approximates the Shape of a Specified 3D Model |
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| Naoya Ebisu | A Drawing Support System for Facial Sketches |
| Hironori Sakaguchi | A Method of Representing Stockings |
| Takuya Sakuraoka | A Content Creation Support System for Missile Animation with Complex Motion |
| Tatsuya Sasatani | Representation of Optical Anisotropy Hiarline Processing using a Normal Map |
2011
Master
| Tsuyoshi Kinoshita | Relative positioning system for pedestrian using smart-phone sensor and Bluetooth |
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| Haoran Xie | Realistic Motion Synthesis of Free Falling Behaviours |
| Daisuke Takamizawa | Proposing the Expressing Technique for a Fur of Fruit |
2010
Master
| Ken Ishibashi | Proposal and evaluation of methods for embedding "kansei" inforamtion into images |
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| Naoki Kita | Interactive Procedural Modeling of Pebble Mosaics |
| Hiroshi Segi | The Felt Collage Generation Method Using 3D Models |
| Keisuke Terada | The development of a concept design support tool for car wheels |
2009
Master
| Takahiro Tsutsumi | Adaptive level of detail to surface expression |
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2008
Master
| Chen Yang | A lighting system for photography support |
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| Tao Zheng | A method for character animation generation based on Karaoke sound features |
| Chia Chun Hsu | A proposal of Game for Learning Japanese for Foreigner |
| Naoyuki Komuro | Communication supporting system, which makes users feel gaps in manipulation |
| Harinda Jayasinghe | Analysis of 3D Shapes by Gender Kansei |
| Takahiko Noda | The Mosaic Generation Method Using 3D Models |
| Kentaro Nomura | Automatic Generation Technique for Landscape of Large Factory |
2007
Master
| Atsushi Oouchi | A Proposal for Expressing "Words and Real" |
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| Toshimasa Kakihara | Global Illumination by 3DAPI using Photon Mapping |
| Kaisei Sakurai | Leather Texture Generation Considering Distribution and Wrinkles |
| Taishi Sei | A BVH traversal algorithm which is independent from models |
| Yuichi Sezaki | Manga-like Rendering Considering Omitted Pen-stroke |
| Hayato Tanimoto | Generation of the 3D Models that Considered Relations between the Objects |
| Atsushi Mizoguchi | Generation of tree distribution with multi layer structure |
2006
Master
| Yoshifumi Kakiuchi | Study on an Application of Generates "Promotion Image" based on Running Data of Vehicle |
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| Hidetaka Kimura | Bounding Volume Hierarchies for Ray Tracing using Parallel Computation |
| Satoru Takei | Analysis of Relation Among Senior Citizens with Dementia and Memory Video in Welfare Cares Institutions |
| Xiaodong Du | Evaluation about Idea Stumulation to Drawing Expression by an Accidental Element and the Influence |
| Yoshihiro Masuda | A Study of Information Presentation System using Handbill Metaphor based on Contents Importance |
| Daisuke Masuno | Cognitive Education Media for Stimulating Creativity of Children |
2005
Master
| Masafumi Takahashi | A Proposal of a Development Support System of Image-processing Technique which Utilized Graphics Hardware |
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| Yosuke Kamada | Design Supporting Tool for Japanese Traditional Kimono Patterns |
| Hiroshi Yabu | A Research of VR Application using Intuitive Physical Motion |
2004
Master
| Osamu Mimura | A Study on the Manners of the KJ Method |
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| Yukihiko Kawarazuka | A Direct Manipulation Technique for Image Viewing and Editing System |
| Sou Tsunetsugu | An Interactive Painting System using Physical-based Pigment Mixture Model |
| Rajapakse, Pathirage Chaminda Janaka Rajapakse | Physically Based Modeling of Degraded Fabric Colors |
2003
Master
| Suzuo Ono | An Image Restoration Method for Blurred Images by means of Multi-Resolutional Analysis |
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Special Visiting Student (from Ecole Nationale Superieure d'Arts et Metiers)
| Matthieu Tessier | Tsumiki Castle, Spinning Top | 2012.4-2012.10 |
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| Vincent de Paul ATANGANA EKANI | Dancing Sound | 2010.6-2010.11 |
| Toni Da Luz | Spider Hero | 2009.6-2009.10 |
| Remi Eynard | Spider Hero | 2009.6-2009.10 |
| Gill Van Herzele | Virtual Scooter, Real-time Cloud Shader | 2006.5-2006.11 |
Intern
| Saravanan Balakrishnan (IIT Gandhinagar, India) | Enhancing engagement and motivation levels of users through fun computing | 2017.5-2017.7 |
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| Liu Yalin (Hokuriku Univ.) | Generative Art | 2016.8-2016.9 |
| Ma Linzi (Hokuriku Univ.) | Generative Art | 2016.8-2016.9 |
| Osman MohamedKheir Osman Elfadil (MJIIT, Malaysia) | An Interactive Puzzle Game by using Physics Engine | 2016.5-2016.8 |
| MOHD SHUKRI, Mohamad Asyraf Bin (MJIIT, Malaysia) | Generative art by using biological reaction | 2016.5-2016.8 |
Researcher
| Fan Youming | AR for tacit knowledge | 2017.9- |
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| Ge Hanyang | VR for disaster | 2017.9-2018.3 |
| He Zhizhou | VR for Chinese art | 2017.9-2018.3 |
| Wang Qisen | VR Sickness | 2017.4-2018.3 |
| Hua Qingqin | Realtime global illumination | 2016.10-2017.3 |
| Li Yu | VR | 2016.10-2017.3 |
| Shin Tsuchiyama | Media Art | 2011.4-2012.3 |
| Hao Wang | Aging of Leaves | 2010.4-2010.9 |
| Haoran Xie | Physical Simulation of Snow | 2009.10-2010.3 |
| Xiaodan Guo | Analysis of Animation | 2009.10-2010.7 |
| Chia Chun Hsu | Supporting Method for Learning Japanese Language | 2006.4-2007.3 |
Sub Theme
| Year | Name | School | Theme |
| 2017 | Zhu Xumei | K | Generative Art |
|---|---|---|---|
| Zhao Rui | I | TBD | |
| Nam Sanggyu | I | TBD | |
| Hu Guoxin | K | Projection Mapping Opera (GroupWork) | |
| Hiromu Nemoto | K | Projection Mapping Opera (GroupWork) | |
| Wang Jidong | K | Projection Mapping Opera (GroupWork) | |
| Ryosuke Takigawa | K | Projection Mapping Opera (GroupWork) | |
| Cheng Zitong | K | Projection Mapping Opera (GroupWork) | |
| Zheng Zikang | K | Projection Mapping Opera (GroupWork) | |
| Aya Hasebe | K | A repetitive idea creation method using brain-writing | |
| 2016 | WANG Zhenyu | I | VR Game |
| WANG Zhongsheng | I | VR Game | |
| Kento Mori | I | 3D object recognition and point cloud processing using Kinect sensor | |
| Naomichi Yashima | K | Projection mapping for moving objects | |
| Sun Xiao | K | Ishikawa souvenir (GroupWork) | |
| Kiyoto Seino | K | Ishikawa souvenir (GroupWork) | |
| Wang Yue | K | Ishikawa souvenir (GroupWork) | |
| Jia Di | K | Ishikawa souvenir (GroupWork) | |
| Keiko Arase | I | Change in depth perception by shifting a vanishing point | |
| 2013 | Fuyuki Takebayashi | K | A media for facilitating information sharing |
| Sho Yoshida | K | A haptic display using ultrasonic array | |
| 2012 | Yasuo Saitoh | K | An experiment on art education considering social connection |
| 2011 | Kohji Shimizu | K | A control method of smoke |
| 2007 | Tomoyuki Moritsu | K | Markerless Motion Capture System |
| Taku Ohkawa | K | Survey of Accelerometer | |
| 2006 | Hiroyuki Kuwamura | K | An istallation art using biological informaiton |
| LIU Chang Ching | K | mental Training Media | |
| Sadaaki Shinjoh | MOT | GPU Application | |
| Johichi Itoh | K | How image recognition technology contribute to society | |
| 2005 | Yukio Uruma | I | A calculation of equation of heat conduction by shader language |
| Akihiko Iyoda | K | A VR application using strip screen and accelerometer | |
| Yuta Konishi | K | A movie content creation method for Kanazawa ~Saikawa Liver~ | |
| Takamitsu Shimizu | K | Image to thermo conversion | |
| Ryo Megoro | K | A history of reminiscence therapy | |
| 2004 | Homei Miyashita | K | New expression in media art |
| Akihiro Shimizu | I | Global Illumination on GPU | |
| 2003 | Toshiyuki Usui | K | Installation art using MAX/MSP |
| Akihiko Hirose | K | Realtime image synthesis | |
| Akira Minami | K | GA solution for civilization evolution | |
| 2002 | Takanori Satoji | I | Movie to music conversion installation art using color recognition |
| Shohji Terada | I | Installation Art using Choro-Q | |
| Yoshio Adachi | K | An Interface to to compehend eathquake research | |
| Hidenori Fujita | K | Art to Chat |
