
Staff
| Professor:Kazunori Miyata | Computer Graphics, Media Art, Media Integration | miyata[at]jaist.ac.jp | 
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Internal Joint Researcher
| Assoc. Professor:Haoran Xie | Computer Graphics, HCI, Digital Fabrication | xie[at]jaist.ac.jp | 
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2025
Doctor Course
| Takashi Nakamura | Testing a Hypothesis Regarding the Cause of Players' Increased Scores by Analyzing Play Data | 
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| Akiko Sato | A proposal to support the creation of research materials for scientific researchers by systematizing graphic design methods | 
| Yoshihiko Suwa | Reducing Metamerism in Internet Shopping - Development of Augmented Reality Services for Smartphones | 
| Hirokazu Yasuhara | Research on the design of interactive content that encourages "learning" in humans | 
| Zheng Xiaojie | A Study on the Aesthetic Evaluation of Chinese Ink Painting Based on Computer Vision | 
| Wang Hange | MagicLiveRoom: A Live Streaming System Bridging Virtual Avatars with Real-World Objects and Environments | 
| Chen Xiaoru | A System to Support Creativity in Urban Planning: Deep Learning-Based Synthesis from User Sketches | 
| Tatsuo Yoshida | [Perfect Scale]-Existence of a sense that perceives space whthin the Cross-Reality world- | 
| Bai Bingyuan | Bridging Modalities in Histopathology: Weakly Supervised Multi-Label Classification and Segmentation | 
| He Sizhuo | Next-Generation Cel-Look Rendering Based on 2.5D Cartoon Models | 
Master Course
| Ding Yaolong | Support for creation of augmented reality game stages based on real room layouts | 
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| Liu Xiangyu | Development of a method for rendering gemstones with cat's eye and star effects | 
| Sakura Oikawa | Analysis of the elements of drawing inconsistency in hybrid animations using CNN | 
| Akira Kondoh | 3DCG representation of hand-drawn animation techniques for "ghost" effect | 
| Katsuki Shijo | Verification of a method for presenting a sense of movement in virtual space and a tactile sense of the ground environment using wind force and vibration | 
| Shogo Hori | Construction of a cross-modal bidirectional generation model of sound and image | 
| Manami Kado | Driving Assistance System Combining Eye Guidance and Timing Suggestion for Right Turns at Intersections | 
| Sun, Zhaoshi | TBD | 
| Yan, Yuanyuan | TBD | 
| Yuta Matsuo | TBD | 
| Takamizu Nakada | TBD | 
| Du, Juncai | TBD | 
| Mihiro Watanabe | TBD | 
| Satomi Yamazaki | TBD | 
Doctor
| Harutaka Matsunaga | Proposal and Demonstration of a Three-Step Framework for Reducing the Skill Gap in CG Education at Japanese Vocational Schools | 
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2024
Doctor
| Li Sicheng | Character Design under Multiplel Inputs Based on Generative Models | 
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Master
| Yuuka Inoue | Study on the Effects of Emotionally Evocative Cubic Robot Movements on Memory and Impressions | 
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| Chi Cheng | Enhancing single-view 3D reconstruction of chairs: addressing occlusion and limited perspective challenges | 
| Takaya Sasaki | Development and evaluation of an application to help users improve their colorimetric skills | 
| Shuhei Yamaguchi | Effects of Arm Swing and Leg Vibratory Stimulation on the Virtual Walking Experience | 
| Nanami Hirokawa | Chopstick operation analysis using a hand posture estimation model and development and evaluation of a chopstick holding visualization application | 
| Akiyuki Muramatsu | Effects of initial biting sound on mastication experience | 
2023
Doctor
| Tomohiro Hibino | Study of Avatar Creation System in VR Using Topology Independent Analysis for Avatar Data Set(K) | 
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| Shogo Yoshida | Production Support Using Staging Methods to Encourage Collaborative Creation with Visual and Haptic Information(K) | 
| Peng, Yichen | Ambiguous-to-concrete Realistic Human Image Synthetic via Generative Model(I) | 
| SANKAEWTHONG, Sukhum | Facade Design by Biomimicry Method to Effectively Control Air Ventilation in Working Space(K) | 
| Lee Jen-Tun | A Research on Development of Intuitive and Immersive Interactions for Virtual Reality (K) | 
Master
| BAI Bingyuan | Isolated Japanese Language Recognition Based on Image Entropy Variation Rate and Score-Level Multi-cue Fusion (I) | 
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| HE Sizhuo | 3D Stroke-based 2.5D Models (K) | 
| Daiki Kato | The Impact of Plate Margins on Appetite in Pasta Dishes (K) | 
| Ryo Furuhama | How to Create Fear in VR Horror Games using Cross-modal Perception with Wind (K) | 
| Ryusuke Toshima | Emotion Estimation System with Multimodal Analysis for Communication Support in Online Meeting | 
| Takehiro Hosokawa | Proposal for a Procedural Modeling Support System Using Interactive Genetic Algorithm (K) | 
| Hazuki Mori | Verification of Mental and Physical Strain During VR Experience (K) | 
| Asuka Yagami | Suggestions for men's fashion color scheme techniques that take into account the impression of the face (K) | 
| Ayumi Miura | Proposal for an Automobile Design Method Using Pictorial Images (I) | 
2022
Doctor
| HUANG, Zhengyu | Study on Sketch-based Art Style Drawing Assistance (I) | 
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Master
| Haruka Kanayama | Illustration Recommendation and Adjustable Grid Based Reproduction Practice Support System (K) | 
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| He, Yi | A method for generating garment 3D models from hand-drawn sketch input (K) | 
| Liu Zhe | Fishing casting practice support system (K) | 
| Kohtaro Okino | Development of a rhythm learning support system for taiko performances (K) | 
| Kazuhiro Kishida | Research on tangible olfactory displays that can strongly impress fragrances (K) | 
| Katsuki Funahashi | Sketch-Based Rust-Texture Design with Two-Stage Generative Model (I) | 
| Masanobu Ohyori | Interactive AR System for Origami (K) | 
| Wataru Ohmori | Motion illusion by vibration stimulation and enhancement of illusion effect using functional electrical stimulation (K) | 
| Ryota Takigami | Investigation of changes in the sense of speed in a VR environment due to exaggerated expressions (K) | 
| Tan Shimin | Devising applications of music visualisation in music education (K, research project) | 
2021
Doctor
| Shi, Liangyu | A Research on Chinese Traditional Color Harmony Digitization Inheritance Method and Application (K) | 
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Master
| Yuki Mishima | Automatic generation of exoskeleton characters based on the shape and bones of the input 3D model (K) | 
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| Li, Sicheng | A Sketch-based 3D Animal Model Retrieval Interface with Drawing Support Functio (K) | 
| Wang, Hange | Eye-makeup Guidance System Based on Eye-shape Analisys (K) | 
| Yamato Igarashi | Click Gesture Recognition by Processing Image Obtained from Wrist-Worn Device Equipped with Monocular RGB Camera (K) | 
| Keisuke Arihara | 2D smoke animations from 2D sketch input (I) | 
| Zeng, Xiaojie | GO! GO SINGER: An auxiliary support system for singing and vocal practice (K) | 
| Kento Nakashima | Providing experiential learning contents of physical phenomena in virtual space (K) | 
2020
Doctor
| Bailey, Eric Nelson | Video Game Business Management Economics: Employing Industry-Level Data to Improve the Decision-Making Process (K) | 
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Master
| Hiroshi Sugimori | A Study on Touchless Interface with Mouse Operations using Single RGB Camera (I) | 
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| LI, Yao | A simple computational bread volume change simulation under Oven Spring heating condition (I) | 
| Yoshihiko Suwa | Improvement of color reproducibility in Internet shopping: Augmented reality on smartphones by estimates indoor lighting environment (K) | 
| Peng, Yichen | Sketch2Motion:Sketch-Based Interface for Human Motions Retrieval and Character Animation (K) | 
| Luo, Shuyang | Generative Hair Editing:A support system for hairstyle editing based on digital painting (I) | 
| Ryoma Miyauchi | A Study on a Support System for Automatic Inbtweening System Using Closed Area Labeling (I) | 
| Shinichiro Hara | Using Skeletal Information to Help People LearnHow to Use Chopsticks Correctly (K) | 
| Moe Matsuuchi | A system for sharing cheers among audience membersin remote live performance (K) | 
| Masahiro Ohkawa | Support forproduction of hierarchical 3D dungeons by procedural modeling (I) | 
| Shoko Kimura | A Study on the Effects of Facial Expression Enhancement Using a Movable Ear-Type Device Linked to Eyebrows Using Facial Expression Analysis (K) | 
2019
Master
| Kohta Tanoue | Parametric Modeling of Plate Designing for Japanese Armor (K) | 
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| Dazhao Xie | Body2Particles: Designing Particle Systems Using Body Gestures (K) | 
| Zhizhou He | CalliShadow: Interactive User Guidance for Calligraphic Practice(K) | 
| Hiroto Shimizu | Animation production support using animal pose estimation (I) | 
| Kentaro Hirayama | Visual Drone Control Based on Augmented Reality (K) | 
| Shogo Yoshida | A real-time illusion projection system to harmonize real space and CG characters (K) | 
| Hanyang Ge | Pre-Stimuli: A study about enhancing immersion in virtual reality via accelerating human reaction using electrical muscle stimulation (K) | 
2018
Master
| Shuangmei Wu | Proposal of Framework for GAN to Fit User’s Favorite Distribution for "Kawaii" (IS) | 
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| Keisuke Kakizaki | A proposal of AR content authoring method enabling alignment in real space (KS) | 
| Iori Fukunaka | Development of flick input interface in Virtual Reality (IS) | 
| Yuuki Fujita | Generative Model Based Font Recommendation System Using Perception Classification (KS) | 
| Atsushi Watatani | Trunk Training Support System from Camera Image (KS) | 
| Yikang Li | A Design Interface for Balance Toy Using Automatic Weight Adjustment (KS) | 
| Yu Li | A Study about phyisical stimulation method to improve fear pf VR horror game (KS) | 
| Yalin Liu | Research on Avoiding Mannerism in Therapeutic Recreation (KS) | 
Doctor
| Matthieu Tessier | Tangible Display and Tangible Interface: Tools for Curiousity and Discovery (KS) | 
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| Naoki Kita | Computational Design of Discrete Element Layouts (KS) | 
2017
Master
| Hongyu Wang | A VR haunted house changing the scale of horror according to player's heart rate (KS) | 
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| Hidetoshi Kanie | A visual simulation method for curtains considering its shading performance (KS) | 
| Hiroto Nishizawa | A self-learning support system for drawing actual human body model by pose estimation (IS) | 
| Takumi Hatakeyama | A method for creating dining animation using reinforcement learning (IS) | 
| Bailey, Eric Nelson | Improving Video Game Project Scope Decisions with Data -An Analysis of Achievements and Game Completion Rates (KS) | 
2016
Master
| Akiyoshi Itoda | An Image Presentation Order to Relieve Stress Using Facial Expression Analysis | 
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| Rui Wang | A Risk Evasion and Recovery Support System For Foreign Tourists Visiting Japan In Taking a Bus | 
| Zhen Zeng | A Method to Improve the Digital Window With Higher spaciousness | 
| Chiharu Hayashi | A Life Review Method Using Sugoroku with Miniature Models: Reduction of Burden on Care Workers Utilizing ICTs in Therapeutic Recreation | 
| Bugaa Urangoo | Establishment of Educational Framework to Enhance the Business Ethics in Traditional Kutani-Industry in Japan | 
2015
Master
| Robert Songer | Finding the Fun: Gameful Design of Classroom Goal Structures for Motivating Student Performanc | 
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| Sayaka Tsukadaira | A Projection Mapping Generation Framework Using a Three-Dimensional Card and Smartphone | 
| Hiroki Hayashi | The Influence of Human Texture Recognition and the Spatial Frequency of Textures | 
| Kousei Yamanaka | A development of Smart Dustbin prompts to moral improvement | 
2014
Doctor
Master
| Yu Han | Impression Investigation for Ribbon’s Knot and Bow’s Tie of Gift-Wrapping | 
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| Weigao Yuan | Development of Chinese Language-game for Dementia Prevention | 
| Satoshi Inada | A Study of Impression Evaluation for Chocolate Shape | 
2013
Doctor
| Ken Ishibashi | A Study of Media Representation for Expressing Kansei Information | 
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Master
| Takahiro Okunari | A Method of Thermal Deformation Simulation | 
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| Makoto Kinoshita | A Creativity Support System for Story of Manzai | 
| Sou Fukataki | A Study of Impression Evaluation Based on Sizzle Words and Texture of Rice Crackers | 
2012
Doctor
| Kaisei Sakurai | A Study of Methods for Generating Aggregates in Computer Graphics | 
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Master
| Susumu Shimonaka | Generation of a 3D Gear Aggregate Model that Approximates the Shape of a Specified 3D Model | 
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| Naoya Ebisu | A Drawing Support System for Facial Sketches | 
| Hironori Sakaguchi | A Method of Representing Stockings | 
| Takuya Sakuraoka | A Content Creation Support System for Missile Animation with Complex Motion | 
| Tatsuya Sasatani | Representation of Optical Anisotropy Hiarline Processing using a Normal Map | 
2011
Master
| Tsuyoshi Kinoshita | Relative positioning system for pedestrian using smart-phone sensor and Bluetooth | 
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| Haoran Xie | Realistic Motion Synthesis of Free Falling Behaviours | 
| Daisuke Takamizawa | Proposing the Expressing Technique for a Fur of Fruit | 
2010
Master
| Ken Ishibashi | Proposal and evaluation of methods for embedding "kansei" inforamtion into images | 
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| Naoki Kita | Interactive Procedural Modeling of Pebble Mosaics | 
| Hiroshi Segi | The Felt Collage Generation Method Using 3D Models | 
| Keisuke Terada | The development of a concept design support tool for car wheels | 
2009
Master
| Takahiro Tsutsumi | Adaptive level of detail to surface expression | 
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2008
Master
| Chen Yang | A lighting system for photography support | 
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| Tao Zheng | A method for character animation generation based on Karaoke sound features | 
| Chia Chun Hsu | A proposal of Game for Learning Japanese for Foreigner | 
| Naoyuki Komuro | Communication supporting system, which makes users feel gaps in manipulation | 
| Harinda Jayasinghe | Analysis of 3D Shapes by Gender Kansei | 
| Takahiko Noda | The Mosaic Generation Method Using 3D Models | 
| Kentaro Nomura | Automatic Generation Technique for Landscape of Large Factory | 
2007
Master
| Atsushi Oouchi | A Proposal for Expressing "Words and Real" | 
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| Toshimasa Kakihara | Global Illumination by 3DAPI using Photon Mapping | 
| Kaisei Sakurai | Leather Texture Generation Considering Distribution and Wrinkles | 
| Taishi Sei | A BVH traversal algorithm which is independent from models | 
| Yuichi Sezaki | Manga-like Rendering Considering Omitted Pen-stroke | 
| Hayato Tanimoto | Generation of the 3D Models that Considered Relations between the Objects | 
| Atsushi Mizoguchi | Generation of tree distribution with multi layer structure | 
2006
Master
| Yoshifumi Kakiuchi | Study on an Application of Generates "Promotion Image" based on Running Data of Vehicle | 
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| Hidetaka Kimura | Bounding Volume Hierarchies for Ray Tracing using Parallel Computation | 
| Satoru Takei | Analysis of Relation Among Senior Citizens with Dementia and Memory Video in Welfare Cares Institutions | 
| Xiaodong Du | Evaluation about Idea Stumulation to Drawing Expression by an Accidental Element and the Influence | 
| Yoshihiro Masuda | A Study of Information Presentation System using Handbill Metaphor based on Contents Importance | 
| Daisuke Masuno | Cognitive Education Media for Stimulating Creativity of Children | 
2005
Master
| Masafumi Takahashi | A Proposal of a Development Support System of Image-processing Technique which Utilized Graphics Hardware | 
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| Yosuke Kamada | Design Supporting Tool for Japanese Traditional Kimono Patterns | 
| Hiroshi Yabu | A Research of VR Application using Intuitive Physical Motion | 
2004
Master
| Osamu Mimura | A Study on the Manners of the KJ Method | 
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| Yukihiko Kawarazuka | A Direct Manipulation Technique for Image Viewing and Editing System | 
| Sou Tsunetsugu | An Interactive Painting System using Physical-based Pigment Mixture Model | 
| Rajapakse, Pathirage Chaminda Janaka Rajapakse | Physically Based Modeling of Degraded Fabric Colors | 
2003
Master
| Suzuo Ono | An Image Restoration Method for Blurred Images by means of Multi-Resolutional Analysis | 
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Special Visiting Student (from Ecole Nationale Superieure d'Arts et Metiers)
| Matthieu Tessier | Tsumiki Castle, Spinning Top | 2012.4-2012.10 | 
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| Vincent de Paul ATANGANA EKANI | Dancing Sound | 2010.6-2010.11 | 
| Toni Da Luz | Spider Hero | 2009.6-2009.10 | 
| Remi Eynard | Spider Hero | 2009.6-2009.10 | 
| Gill Van Herzele | Virtual Scooter, Real-time Cloud Shader | 2006.5-2006.11 | 
Intern
| Saravanan Balakrishnan (IIT Gandhinagar, India) | Enhancing engagement and motivation levels of users through fun computing | 2017.5-2017.7 | 
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| Liu Yalin (Hokuriku Univ.) | Generative Art | 2016.8-2016.9 | 
| Ma Linzi (Hokuriku Univ.) | Generative Art | 2016.8-2016.9 | 
| Osman MohamedKheir Osman Elfadil (MJIIT, Malaysia) | An Interactive Puzzle Game by using Physics Engine | 2016.5-2016.8 | 
| MOHD SHUKRI, Mohamad Asyraf Bin (MJIIT, Malaysia) | Generative art by using biological reaction | 2016.5-2016.8 | 
Researcher
| Fan Youming | AR for tacit knowledge | 2017.9- | 
|---|---|---|
| Ge Hanyang | VR for disaster | 2017.9-2018.3 | 
| He Zhizhou | VR for Chinese art | 2017.9-2018.3 | 
| Wang Qisen | VR Sickness | 2017.4-2018.3 | 
| Hua Qingqin | Realtime global illumination | 2016.10-2017.3 | 
| Li Yu | VR | 2016.10-2017.3 | 
| Shin Tsuchiyama | Media Art | 2011.4-2012.3 | 
| Hao Wang | Aging of Leaves | 2010.4-2010.9 | 
| Haoran Xie | Physical Simulation of Snow | 2009.10-2010.3 | 
| Xiaodan Guo | Analysis of Animation | 2009.10-2010.7 | 
| Chia Chun Hsu | Supporting Method for Learning Japanese Language | 2006.4-2007.3 | 
Sub Theme
| Year | Name | School | Theme | 
| 2017 | Zhu Xumei | K | Generative Art | 
|---|---|---|---|
| Zhao Rui | I | TBD | |
| Nam Sanggyu | I | TBD | |
| Hu Guoxin | K | Projection Mapping Opera (GroupWork) | |
| Hiromu Nemoto | K | Projection Mapping Opera (GroupWork) | |
| Wang Jidong | K | Projection Mapping Opera (GroupWork) | |
| Ryosuke Takigawa | K | Projection Mapping Opera (GroupWork) | |
| Cheng Zitong | K | Projection Mapping Opera (GroupWork) | |
| Zheng Zikang | K | Projection Mapping Opera (GroupWork) | |
| Aya Hasebe | K | A repetitive idea creation method using brain-writing | |
| 2016 | WANG Zhenyu | I | VR Game | 
| WANG Zhongsheng | I | VR Game | |
| Kento Mori | I | 3D object recognition and point cloud processing using Kinect sensor | |
| Naomichi Yashima | K | Projection mapping for moving objects | |
| Sun Xiao | K | Ishikawa souvenir (GroupWork) | |
| Kiyoto Seino | K | Ishikawa souvenir (GroupWork) | |
| Wang Yue | K | Ishikawa souvenir (GroupWork) | |
| Jia Di | K | Ishikawa souvenir (GroupWork) | |
| Keiko Arase | I | Change in depth perception by shifting a vanishing point | |
| 2013 | Fuyuki Takebayashi | K | A media for facilitating information sharing | 
| Sho Yoshida | K | A haptic display using ultrasonic array | |
| 2012 | Yasuo Saitoh | K | An experiment on art education considering social connection | 
| 2011 | Kohji Shimizu | K | A control method of smoke | 
| 2007 | Tomoyuki Moritsu | K | Markerless Motion Capture System | 
| Taku Ohkawa | K | Survey of Accelerometer | |
| 2006 | Hiroyuki Kuwamura | K | An istallation art using biological informaiton | 
| LIU Chang Ching | K | mental Training Media | |
| Sadaaki Shinjoh | MOT | GPU Application | |
| Johichi Itoh | K | How image recognition technology contribute to society | |
| 2005 | Yukio Uruma | I | A calculation of equation of heat conduction by shader language | 
| Akihiko Iyoda | K | A VR application using strip screen and accelerometer | |
| Yuta Konishi | K | A movie content creation method for Kanazawa ~Saikawa Liver~ | |
| Takamitsu Shimizu | K | Image to thermo conversion | |
| Ryo Megoro | K | A history of reminiscence therapy | |
| 2004 | Homei Miyashita | K | New expression in media art | 
| Akihiro Shimizu | I | Global Illumination on GPU | |
| 2003 | Toshiyuki Usui | K | Installation art using MAX/MSP | 
| Akihiko Hirose | K | Realtime image synthesis | |
| Akira Minami | K | GA solution for civilization evolution | |
| 2002 | Takanori Satoji | I | Movie to music conversion installation art using color recognition | 
| Shohji Terada | I | Installation Art using Choro-Q | |
| Yoshio Adachi | K | An Interface to to compehend eathquake research | |
| Hidenori Fujita | K | Art to Chat | 
