Journal Papers (peer-reviewed)(* corresponding author)

    1. Takumi Nakane, Xuequan Lu, Haoran Xie, Chao Zhang. Image Deformation Estimation via Multi-Objective Optimization. Arxiv, 2021. (under submission)Arxiv
    2. Chunzhi Gu, Haoran Xie, Xuequan Lu, Chao Zhang. CGMVAE: Coupling GMM Prior and GMM Estimator for Unsupervised Clustering and Disentanglement. IEEE Access, Vol. 9, pp. 65140-65149, 2021. LINK
    3. Zhengyu Huang, Yichen Peng, Tomohiro Hibino, Chunqi Zhao, Haoran Xie*, Tsukasa Fukusato, Kazunori Miyata. dualFace: Two-Stage Drawing Guidance for Freehand Portrait Sketching. Journal of Computational Visual Media, 2021.LINK
    4. Shogo Yoshida, Yichen Peng, Haoran Xie*, Chia-Ming Chang, and Kazunori Miyata. Layered Projection Mapping for Large-Scale Digital Fabrication of Balloon Art. Journal of the Institute of Image Electronics Engineers of Japan, Vol. 49, No. 1, pp.25-32, 2020 (in Japanese).(LINK)(PDF)
    5. Zhongyuan Hu, Haoran Xie*, Tsukasa Fukusato, Takahiro Sato and Takeo Igarashi. Sketch2VF: Sketch-Based Flow Design with Conditional Generative Adversarial Network. Computer Animation and Virtual Worlds (CAVW),John Wiley, 2019. LINK (Front Cover, LINK)(Top Downloaded Paper)
    6. Haoran Xie*, Takeo Igarashi, and Kazunori Miyata. Precomputed Panel Solver for Aerodynamics Simulation. ACM Transactions on Graphics (TOG). Vol. 37, No. 2, pp.1-12, 2018. LINK
    7. Shaojun Hu, Zhiyi Zhang, Haoran Xie, and Takeo Igarashi. Data-driven Modeling and Animation of Outdoor Trees through Interactive Approach. The Visual Computer (TVC). Vol. 33, No. 6-8, pp.1017-1027, 2017.LINK
    8. Haoran Xie*, Zhiqiang Wang, Kazunori Miyata and Ye Zhao, A Prior Reduced Model of Dynamical Systems, Mathematics for Industry, Springer, Vol. 18, No. 1, pp.125-138, 2015.LINK
    9. Haoran Xie* and Kazunori Miyata, Animating Immersed Rigid Bodies in Real-time, Journal of the Society for Art and Science, Vol. 13, No. 1, pp.1-10, 2014. LINK
    10. Haoran Xie*, and Kazunori Miyata, Real-time Simulation of Lightweight Rigid Bodies, The Visual Computer (TVC), Vol. 30, No. 1, pp.81-92, 2014.LINK

International Conferences (papers, peer-reviewed)

    1. Xusheng Du, Yi He, Xi Yang, Haoran Xie. Sketch-based 3D Shape Modeling from Sparse Point Clouds, Proceedings of International Workshop on Advanced Image Technology 2022 (IWAIT 2022), full paper, 2022.01. (accepted) [LINK]
    2. Jiaohao Weng, Chao Zhang, Xi Yang, Haoran Xie. Hierarchical Visual Interface for Lecture Video Retrieval and Summarization, Proceedings of International Workshop on Advanced Image Technology 2022 (IWAIT 2022), full paper, 2022.01. (accepted) [LINK]
    3. Zhengyu Huang, Haoran Xie, Tsukasa Fukusato. Interactive 3D Character Modeling from 2D Orthogonal Drawings with Annotations, Proceedings of International Workshop on Advanced Image Technology 2022 (IWAIT 2022), full paper, 2022.01. (accepted) [LINK]
    4. Sicheng Li, Haoran Xie, Kazunori Miyata. Interactive Drawing Interface with 3D Animal Model Retrieval, Proceedings of International Workshop on Advanced Image Technology 2022 (IWAIT 2022), full paper, 2022.01. (accepted) [LINK]
    5. Shogo Yoshida, Haoran Xie, Kazunori Miyata. Interactive Shadow Generation System for Spatial Augmented Reality, Proceedings of International Workshop on Advanced Image Technology 2022 (IWAIT 2022), full paper, 2022.01. (accepted) [LINK]
    6. Ryoma Miyauchi, Yichen Peng, Tsukasa Fukusato, Haoran Xie. Skeleton2Stroke: Interactive Stroke Correspondence Editing with Pose Features, SIGGRAPH Asia 2021, Technical Communications, 2021.12.(accepted) [LINK]
    7. Yichen Peng*, Chunqi Zhao*, Zhengyu Huang, Tsukasa Fukusato, Haoran Xie, Kazunori Miyata, Two-Stage Motion Editing Interface for Character Animation, 20th annual Symposium on Computer Animation (SCA), poster, 2021.09.[LINK](* equal contribution)
    8. Haoran Xie, Yichen Peng, Hange Wang, Kazunori Miyata. SketchMeHow: Interactive Projection Guided Task Instruction with User Sketches, 23rd International LINK on Human-Computer Interaction (HCII2021), full, 2021.07. [LINK]
    9. Yichen Peng, Zhengyu Huang, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato and Kazunori Miyata, Sketch-Based Human Motion Retrieval via Shadow Guidance, NICOGRAPH International 2021, short, 2021.07. [Youtube][IEEE][LINK]
    10. Yi He, Xiaojie Zheng, Asuka Yagami, Yichen Peng, Shogo Yoshida, Haoran Xie*, Hideaki Kanai and Kazunori Miyata, Interactive Dance Support System Using Spatial Augmented Reality, NICOGRAPH International 2021, full, 2021.07.[Youtube][IEEE][LINK]
    11. Ryoma Miyauchi, Tsukasa Fukusato, Haoran Xie and Kazunori Miyata, Stroke Correspondence by Labeling Closed Areas, NICOGRAPH International 2021, full, 2021.07.[LINK]
    12. Shuyang Luo, Haoran Xie and Kazunori Miyata, Sketch-based Anime Hairstyle Editing with Generative Inpainting, NICOGRAPH International 2021, full, 2021.07.[Video][IEEE][LINK](Best Full Paper Nominee Award)
    13. Sicheng Li, Shougo Yoshida, Keisuke Arihara, Kento Nakashima, Yichen Peng, Haoran Xie*, Toshiki Sato and Kazunori Miyata, Skeleton-Based Interactive Fabrication for Large-Scale Newspaper Sculpture, NICOGRAPH International 2021, full, 2021.07.[Youtube][IEEE][LINK]
    14. Zhengyu Huang, Yichen Peng, Haoran Xie, Tsukasa Fukusato and Kazunori Miyata, One-shot Line Extraction from Color Illustrations, NICOGRAPH International 2021, short, 2021.07.[IEEE][LINK](Best Short Paper Award)
    15. Hange WANG, Haruka KANAYAMA, Yichen PENG, Shogo YOSHIDA, Haoran Xie, Shogo OKADA, Kazunori MIYATA, Sketch2Bento: Sketch-based Arrangement Guidance for Lunch Boxes, NICOGRAPH International 2021, poster, 2021.07.[Youtube][IEEE][LINK](Best Poster Presentation Award)
    16. Sicheng Li, Yudai Makioka, Kyousuke Kobayashi, Haoran Xie, Kentaro Takashima, SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers, 23rd International Conference on Human-Computer Interaction (HCII2021), full, 2021.07. [LINK]
    17. Zeyu Ding, Shogo Yoshida, Takuma Torii and Haoran Xie*, xLimb: Wearable Robot Arm with Storable and Extendable Mechanisms, 12th Augmented Human International Conference (AH2021), 2021.05. [LINK][ACM](Best Short Paper Award)
    18. Shogo Yoshida, Haoran Xie and Kazunori Miyata, NaviChoker: Augmenting Pressure Sensation via Pneumatic Actuator, 12th Augmented Human International Conference (AH2021), 2021.05. [Project][Youtube][ACM]
    19. Haoran Xie, Takuma Torii, Aoshi Chiba and Qiukai Qi, xBalloon: Animated Objects with Balloon Plastic Actuator, 12th Augmented Human International Conference (AH2021), 2021.05. [LINK][ACM]
    20. Zhengyu Huang, Yichen Peng, Tomohiro Hibino, Chunqi Zhao, Haoran Xie*, Tsukasa Fukusato, Kazunori Miyata. dualFace: Two-Stage Drawing Guidance for Freehand Portrait Sketching. 9th international conference on Computational Visual Media (CVM 2021), 2021.04.[LINK]
    21. Qiukai Qi, Shogo Yoshida, Genki Kakihana, Takuma Torii, Van Anh Ho, Haoran Xie*, BPActuators: Lightweight and Low-Cost Soft Actuators by Balloons and Plastics, 4th IEEE International Conference on Soft Robotics (RoboSoft), communications, 2021.04. [LINK][IEEE]
    22. Katsuya Hotta, Haoran Xie and Chao Zhang, Affine Subspace Clustering with Nearest Subspace Neighbor, International Workshop on Advanced Image Technology 2021, 2021.01. [LINK][DOI]
    23. Yi He, Haoran Xie*, Chao Zhang, Xi Yang and Kazunori Miyata, Sketch-based Normal Map Generation with Geometric Sampling, International Workshop on Advanced Image Technology 2021, 2021.01. [PDF][Arxiv] [SPIE][LINK][DOI]
    24. Shogo Yoshida, Haoran Xie and Kazunori Miyata. A Wearable Augmented Reality System with Anamorphosis Projection, International Workshop on Advanced Image Technology 2021 (IWAIT 2021) , 2021.01[LINK][DOI]
    25. Haoran Xie*, Dazhao Xie and Kazunori Miyata. Body2Particles: Designing Particle Systems Using Body Gestures. 19th International Federation for Information Processing - International Conference on Entertainment Computing (IFIP-ICEC 2020), full paper, China, 2020.11. [LINK][DOI]
    26. Chunzhi Gu, Zhengyu Huang, Sicheng Li, Haoran Xie, Xi Yang and Chao Zhang. Apparel Generation via Cluster-Indexed Global and Local Feature Representations. IEEE 9th Global Conference on Consumer Electronics (GCCE 2020), short paper, Kobe, 2020.10. [LINK][DOI]
    27. Katsuya Hotta, Haoran Xie and Chao Zhang. Candidate Subspace Screening for Linear Subspace Clustering with Energy Minimization. Irish Machine Vision and Image Processing Conference (IMVIP 2020), short paper, Canada, 2020.08. [LINK][DOI](Best Short Paper Award)
    28. Haoran Xie*, Hiromu Matsuzaki and Takuma Torii. xClothes: Augmenting Human Thermoregulation Using Shape Changing Clothes. Augmented Human 2020, full paper, Canada, 2020.05. [LINK][DOI](2nd Best Paper Award)
    29. Yichen Peng, Yuki Mishima, Yamato Igarashi, Ryoma Miyauchi, Masahiro Okawa, Haoran Xie* and Kazunori Miyata. Sketch2Domino: Interactive Chain Reaction Design and Guidance. NICOGRAPH International 2020, full paper, Tokyo, 2020.06.[LINK][DOI](Best Paper Award)(Best Online Presentation Award (Paper))
    30. Zhizhou He, Haoran Xie and Kazunori Miyata. Interactive Projection System for Calligraphy Practice. NICOGRAPH International 2020, full paper, Tokyo, 2020.06.[Youtube] [IEEE][LINK] (Best Online Presentation Award (Paper))
    31. Shuhei Ajisaka, Shinichiro Hara, Moe Matsuchi, Shuyang Luo, Shogo Yoshida, Haoran Xie* and Kazunori Miyata. Learning Rubik's Cube through User Operation History. NICOGRAPH International 2020, short paper, Tokyo, 2020.06. [Project][Youtube] [IEEE][LINK]
    32. Zhengyu Huang, Haoran Xie and Kazunori Miyata. Manifold Learning for Hand Drawn Sketches. NICOGRAPH International 2020, poster, Tokyo, 2020.06. [LINK][DOI](Best Online Presentation Award (Poster))
    33. Tomohiro Hibino, Haoran Xie and Kazunori Miyata. Benchmark on Face Image Retrieval From Learning Attributes. NICOGRAPH International 2020, poster, Tokyo, 2020.06. [LINK][DOI]
    34. Yuya Adachi, Haoran Xie*, Takuma Torii, Haopeng Zhang, Ryo Sagisaka. EgoSpace: Augmenting Egocentric Space by Wearable Projector. Augmented Humans International Conference (AHs2020), Demo track, Kaiserslautern, Germany, 2020.03. [Project][Video] [ACM][LINK]
    35. Haoran Xie*, Atsushi Watatani and Kazunori Miyata. Visual Feedback for Core Training with 3D Human Shape and Pose. NICOGRAPH International 2019, Xian, CHINA, 2019.07. [Youtube][IEEE] [PPT][LINK]
    36. Yuki Fujita, Haoran Xie* and Kazunori Miyata. Perceptual Font Manifold from Generative Model. NICOGRAPH International 2019, Xian, CHINA, 2019.07. [LINK][DOI]
    37. Zhongyuan Hu, Haoran Xie*, Tsukasa Fukusato, Takahiro Sato and Takeo Igarashi. Sketch2VF: Sketch-Based Flow Design with Conditional Generative Adversarial Network. 32nd International Conference on Computer Animation and Social Agents (CASA 2019), Paris, France, 2019.07. [LINK][DOI](Best Paper Nominee)
    38. Haoran Xie*, Yichen Peng, Naiyun Chen, Dazhao Xie, Chia-Ming Chang, and Kazunori Miyata, BalloonFAB: Digital Fabrication of Large-Scale Balloon Art, ACM CHI Conference on Human Factors in Computing Systems (CHI 2019), Late Breaking Work, Glasgow, 2019.05. [DOI]
    39. Haoran Xie*, Kento Mitsuhashi and Takuma Torii, Augmenting Human With a Tail, Augmented Human International Conference (AH2019), full paper, Paris, 2019.03. [LINK][DOI]
    40. Naihui Fang, Haoran Xie* and Takeo Igarashi, Selfie Guidance System in Good Head Postures, ACM International Conference on Intelligent User Interfaces 2018 workshop, Tokyo, 2018.03. [LINK]
    41. Shaojun Hu, Zhiyi Zhang, Haoran Xie, and Takeo Igarashi. Data-driven Modeling and Animation of Outdoor Trees through Interactive Approach. Proceedings of Computer Graphics International 2017, CGI17, 2017.[Springer][DOI]
    42. Haoran Xie* and Kazunori Miyata. Pattern-guided simulations of immersed rigid bodies. ACM SIGGRAPH Conference on Motion in Games, MIG15, 133-142, 2015. [Project][Youtube][PPT] [ACM]
    43. Haoran Xie* and Kazunori Miyata. A Prior Reduced Model of Dynamical Systems. Proceedings of Mathematical Progress in Expressive Image Synthesis 2014, MEIS14, 55-64, 2014.[Springer][PPT][LINK]
    44. Haoran Xie* and Kazunori Miyata, Stochastic Modeling of Immersed Rigid-body Dynamics, Proceedings of ACM SIGGRAPH Asia 2013, Technical Briefs, 12, 12:1-12:4, 2013. [DOI]
    45. Haoran Xie* and Kazunori Miyata, Langevin Rigid: Animating Immersed Rigid Bodies in Real-time, Proceedings of NICOGRAPH International 2013, 5-1, 1-10, 2013. [PDF][PPT][LINK](Best paper award)
    46. Haoran Xie* and Kazunori Miyata, Realistic Motion Simulations of Objects in Free Fall, Proceedings of Computer Graphics International 2012, CGI12, 1-13, 2012.
    47. Haoran Xie* and Kazunori Miyata, Free Fall Motion Synthesis, Proceedings of ACM SIGGRAPH Asia 2011, Technical Sketch, 6, 6:1-6:2, 2011. [ACM][Youtube]
    48. Haoran Xie* and Kazunori Miyata, Precomputed Data-driven Free Fall Animation, Proceedings of NICOGRAPH International 2011, Fluid Simulation 3-5, 1-11, 2011. [PDF] [PPT]

Pre-prints (arXiv)

    1. Zeyu Ding, Shogo Yoshida, Toby Chong, Tsukasa Fukusato, Takuma Torii, Haoran Xie. AugLimb: Compact Robotic Limb for Human Augmentation. ArXiv, 2021. [Project][Video][PDF]
    2. Haoran Xie, Yuki Fujita, Kazunori Miyata. Learning Perceptual Manifold of Fonts, arXiv, 2021 [LINK]
    3. Haoran Xie, Atsushi Watatani, Kazunori Miyata. CoreUI: Interactive Core Training System with 3D Human Shape, arXiv, 2021 [LINK]

International Conferences (papers, not peer-reviewed)

    1. Zhengyu HUANG, Yichen PENG, Tomohiro HIBINO, Chunqi ZHAO, Haoran Xie, Tsukasa FUKUSATO and Kazunori MIYATA. Freehand Portrait Drawing Support with Global and Local Guidance. 1st International Symposium on Intelligence Design (ISID 2021), poster, online, 2021.03. [LINK](Best Poster Award)
    2. Zeyu DING, Shogo YOSHIDA, Takuma TORII and Haoran Xie. Lightweight and Compact Wearable Robot Arm for Less Burden and Hinderance. 1st International Symposium on Intelligence Design (ISID 2021), poster, online, 2021.03. [LINK]
    3. Yichen PENG, Zhengyu HUANG, Chunqi ZHAO, Haoran Xie, Tsukasa FUKUSATO and Kazunori MIYATA. Sketch-Based User Interface for Human Motion Retrieval. 1st International Symposium on Intelligence Design (ISID 2021), poster, online, 2021.03. [LINK]
    4. Yi HE, Haoran Xie, Chao ZHANG, Xi YANG and Kazunori MIYATA. Normal Map Estimation From Freehand-Sketch with Geometric Sampling. 1st International Symposium on Intelligence Design (ISID 2021), poster, online, 2021.03. [LINK]
    5. Ryoma MIYAUCHI, Haoran Xie, Tsukasa FUKUSATO and Kazunori MIYATA. Stroke Correspondence without Image Vectorization. 1st International Symposium on Intelligence Design (ISID 2021), poster, online, 2021.03. [LINK](Best Poster Award)
    6. Yi HE, Xiaojie ZHENG, Asuka YAGAMI, Yichen PENG, Shogo YOSHIDA, Haoran Xie, Hideaki KANAI and Kazunori MIYATA. FreeDance: Adaptive dance practice support system . 1st International Symposium on Intelligence Design (ISID 2021), poster, online, 2021.03. [LINK]
    7. Sicheng LI, Shougo YOSHIDA, Keisuke ARIHARA, Kento NAKASHIMA, Yichen PENG, Haoran Xie, Toshiki SATO and Kazunori MIYATA. Large-Scale Newspaper Sculpture Art Support System. 1st International Symposium on Intelligence Design (ISID 2021), poster, online, 2021.03. [LINK]
    8. Hange WANG, Haruka KANAYAMA, Yichen PENG, Shogo YOSHIDA, Haoran Xie, Shogo OKADA and Kazunori MIYATA. Sketch-Based Lunchbox Ingredient Arrangement Support System. 1st International Symposium on Intelligence Design (ISID 2021), poster, online, 2021.03. [LINK]
    9. Chunzhi GU, Haoran Xie and Chao ZHANG. A feature disentanglement neural network for image clustering and generation. 1st International Symposium on Intelligence Design (ISID 2021), poster, online, 2021.03. [LINK]

Talks (invited)

    1. Creating the Future with Intellectual Curiosity, Career Lecture, Tatsukuchi Junior High School, 2021.7.
    2. Computational Creativity with User Sketches, 1st International Symposium on Intelligence Design (ISID 2021), 2021.03.LINK
    3. Knowledge Augmentation, Knowledge Science Seminar@JAIST, 2020.11.LINK
    4. Sketch2VF: Sketch-Based Flow Design with Conditional Generative Adversarial Network (Presenter:Prof.Fukusato), Visual Computing (VC 2020), 2020.12.LINK
    5. User Augmented Interface, College of Information Engineering, Northwest A&F University, 2020.10.LINK
    6. Turbulence and Computer Graphics, J-BEANS@JAIST, 2019.02.LINK
    7. Digital Fabrication Using Aerodynamics, co-café@JAIST, 2018.10.LINK
    8. Precomputed Panel Solver for Aerodynamics Simulation, ACM SIGGRAPH 2018, Vancouver, Canada, 2018.08. LINK
    9. Precomputed Panel Solver for Aerodynamics Simulation, ACM SIGGRAPH 2018, DCAJ BoF, Vancouver, Canada, 2018.08. LINK
    10. Precomputed Panel Solver for Aerodynamics Simulation, GAMES: Graphics And Mixed Environment Seminar, China Computer Federation, 2018.08. LINK
    11. Precomputed Panel Solver for Aerodynamics Simulation, Visual Computing (VC 2018) , Yamagata, 2018.06. LINK
    12. Human Augmented Intelligent Robotic System, China Innovation & Entrepreneurship International Competition, 2017.04.
    13. Guidance Systems for Architectural Constructions, ETH Zurich-The University of Tokyo Joint Symposium, ETH Zurich, Zurich, Switzerland, 2017.03.
    14. Vision-based Robot Drawing, DFL Technical workshop, 2016.06.
    15. Interactive Techniques for Immersed Bodies in Computer Graphics, Graduate School of Information Science and Technology, The University of Tokyo, 2015.
    16. Real-time Simulations of Immersed Rigid Body Simulation, Department of Computer Science, Kent State University, Ohio, USA, 2013.
    17. Free Fall Motion Synthesis, School of IT, The University of Sydney, Sydney, Australia, 2011.

Domestic Conferences (Please refer to Japanese Page)

Grants

    1. Grant for JAIST Science Hub, JAIST Research Grants, 2021
    2. Grant for JAIST Science Hub, JAIST Research Grants, 2020, LINK
    3. Grant-in-Aid for Young Scientists from KAKENHI, 2020-2023, LINK
    4. Grant for Research A, Tateishi Science and Technology Foundation(PI: Prof. Fukusato), co-PI, 2020- LINK
    5. Grant for Research A, HAYAO NAKAYAMA Foundation, 2020- LINK
    6. Grant for Fundamental Research, JAIST Research Grants, 2019
    7. Grant for international exchanges, HAYAO NAKAYAMA Foundation, 2019 LINK
    8. Grant from FUNAI Foundation for Information Technology, 2019 LINK
    9. Grant for Fundamental Research, JAIST Research Grants, 2018
    10. Grant for Overseas Travel, Ogasawara Foundation for Promotion of Science and Technology, 2018 LINK
    11. Grant-in-Aid for Research Activity Start-up from KAKENHI, 2017-2019, LINK
    12. Grant from Graduate Leading Program of University of Tokyo, 2017. LINK
    13. Grant from CHINA Innovation International Competition, 2017-.LINK
    14. Grant from EPSON International Foundation, 2017. LINK
    15. Grant-in-Aid for JSPS Research Fellow, 2014-2016. LINK
    16. Foundation Research Grant (UK), JAIST, 2012
    17. Researcher Overseas Visit Fund (Sydney), JSPS, 2011

Media (Please refer to Japanese Page)

Thesis

    1. Immersed Rigid Body Dynamics in Computer Graphics, PhD Thesis, JAIST, 2015.03. [LINK]
    2. Realistic Motion Synthesis of Free Falling Behaviours, Master Thesis, JAIST, 2012.03.[LINK]